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Advanced [show]


Anthony Barlow, Male Human [Permalink]

Personal [hide]

Description: He wears a green coat over a red low-cut shirt, and a Stetson hat upon his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Anthony lived on a farm with his mother, near the main road leading to a nearby town. From there he went from mercenary job to mercenary job. Some 4 years later his spouse died after the birth of his son. Heartbroken, Anthony never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Wants his loneliness to end; and to reunite with his old friends

Flaws: Terse. Bonds: Adventurer, Family, In love, Has a crush. Occupation: Performer

Voice: Soft and mumbly

Attributes [hide]

Anthony Barlow, Male Human Wizard 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills Arcana +2, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1043

Possessions: Just what you see.


Social Check DCs


Drogo Ogden, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in a clean green cloak covering his clean studded leather, he is not a threatening figure. His hair is short and silver. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: He acts crazy and hedonistic. As long as the job gets done he does not care how it got done.

History: He was raised in a white middle class family as the only child. His childhood dream was to be a Roofer, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To find somewhere to settle down.

Ideals: Professionalism. Flaws: Hedonist, Mundane. Bonds: Attractive, Job. Occupation: Mason

Voice: Soft and mumbly

Attributes [hide]

Drogo Ogden, Male Human Rogue 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)16 (+3) 7 (-2)16 (+3)
Skills Persuasion +5, Survival +0
Senses Passive Perception 8
Languages Common, Celestial, Auran, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Solid gold idol (300 gp). 3 Alchemist’s fire. 3 Alchemist’s fire. 7 Acid flasks.


Social Check DCs


Thomas Paxton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of quarterstaffs, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has red hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy, self-centered, vain, and jealous.

History: His mother raised him in a mountain cabin. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Persistence. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Farmer

Voice: Irish accent

Attributes [hide]

Thomas Paxton, Male Human Fighter 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)11 (+0) 10 (+0)15 (+2)
Skills Investigation +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 42000 sp. Large well-done wool tapestry (200 gp). 1 Superior lock. 1 Climber’s kit. 1 Masterwork Artisan’s tools. 1 Masterwork Musical instrument.


Social Check DCs


Guy Willoughby, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in a clean red cloak covering his clean studded leather. He keeps his chestnut hair in a flapper bob. He wears an eyepatch.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Justice, Joker. Flaws: Ugly. Bonds: Mentor, Adventurer. Occupation: Stylist

Voice: pre-pubescent

Attributes [hide]

Guy Willoughby, Male Human Cleric 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 12 (+1)9 (-1) 14 (+2)17 (+3)
Skills Deception +6, Stealth +7
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 11000 sp. Iolite (80 gp). Iolite (80 gp).


Social Check DCs


Odo Coombs, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a fine chain shirt which he covers with violet colored cloaks and clothing. His clothes are grease stained in places. His long blonde hair is drawn into a two foot long braid. His blue unseeing eyes seem to look past you.

Personality: He speaks before he thinks and is too direct. Energy wise he seems alert and responsive.

History: The child of eastern immigrants he idolized his father. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the east, certain he would find work there.

Motivation: To prove his worth to the world; and an old rival family wants him found

Ideals: Professionalism. Flaws: Disease, Impulsive. Bonds: Poor, Immigrant. Occupation: Crown-heir

Voice: Smoker's lung

Attributes [hide]

Odo Coombs, Male Human Barbarian 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 36 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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