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NPC Generator

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Advanced [show]


Anselm Kelsey, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his scimitar. He wears a broad hat to hide his balding. His otherwise smooth face is marked with small tiny scars.

Personality: He loves telling others what to do and how they should feel about things. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born in the south. Because his father participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He left for the south, certain he would find work there.

Motivation: Revenge.

Ideals: Opinionated. Bonds: Immigrant, Enemies, Religious. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Kelsey, Male Human Druid 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)16 (+3) 11 (+0)17 (+3)
Skills Religion +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Elven, Giant
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 70 pp. Tourmaline (40 gp). Bloodstone (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Adam Benson, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he is dressed in an above average manner. His black hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the south. As a young adult he joined a group advocating for an improvement in Human conditions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Justice. Flaws: Racist. Bonds: Attractive, Religious, Poor. Occupation: Body Guard

Voice: Prounounces S like Z

Attributes [hide]

Adam Benson, Male Human Fighter 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)16 (+3) 9 (-1)14 (+2)
Skills Acrobatics +2, Animal Handling +1
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trey Graeme, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep brown leather and dull blue iron scale mail. He has a very tight haircut. His face is covered beneath a completely black helmet.

Personality: He likes to make people angry or surprised. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He comes from a rich southern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He desires power and/or immortality.

Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Trey Graeme, Male Human Bard 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 12 (+1)12 (+1) 7 (-2)13 (+1)
Skills Deception +3, Investigation +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 3100 sp. Rose (50 gp). Alexandrite (800 gp). 1 Masterwork Artisan’s tools.


Social Check DCs


Nicholas Hartford, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He likes to wear green tank tops with black pants. He wears a feathered hat to hide his balding. His eyes are a pleasant amber.

Personality: He is a hateful person. He taunts others and blames them for his problems. He has all his life been fascinated with poetry.

History: He was born blind and as such lacked many opportunities for work. He was an athlete and attended two major summer competitions. He never won. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and wants to have a good time and be beloved

Ideals: Artistic, Athletic. Flaws: Antagonistic, Disease. Bonds: Attractive. Occupation: Actor

Voice: Hissing voice

Attributes [hide]

Nicholas Hartford, Male Human Sorcerer 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)7 (-2) 12 (+1)13 (+1)
Skills Deception +4, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp. Malachite (14 gp). Sardonyx (60 gp). Golden yellow topaz (900 gp).


Social Check DCs


Solomon Burton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many red ritualistic tattoos. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is knotted and matted. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Solomon was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Entrepeneur. Flaws: Addict, Antagonistic. Bonds: Poor, Adventurer. Occupation: Marshal

Voice: Deep voice with rolling R's

Attributes [hide]

Solomon Burton, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)13 (+1) 12 (+1)10 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp.


Social Check DCs

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