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NPC Generator

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Advanced [show]


Gilbert Lindsay, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is wearing a tight tan one piece outfit complete with pants, hood, and a cape. He has a auburn handlebar mustache and slicked back auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Fletcher, Gilbert learned a great deal about his father's area of expertise. A few years later when the west was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Balancing his hectic life and new Fletcher responsibilities is difficult; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Job, Immigrant. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Gilbert Lindsay, Male Human Cleric 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)9 (-1) 9 (-1)13 (+1)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Cory Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears a brown tunic with yellow highlights, and long black pants that bunch up around his shoes. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the recently deceased. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born to a Miner, his father struggled to pay the bills. His druidic abilities were realized during a raid on his village. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Gifted, Professionalism, Fighting. Bonds: Poor, Job. Occupation: Assassin

Voice: Switch between two voices

Attributes [hide]

Cory Ainsworth, Male Human Wizard 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)10 (+0) 16 (+3)18 (+4)
Skills Nature +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp. Gold and topaz bottle stopper cork (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Gold music box (1000 gp).


Social Check DCs


Gomory Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has done his best to style his silver hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: Doesn't want to be a Unemployed and was forced into it by his family; and wants to raise his children well

Flaws: Insomniac, Shy. Bonds: Attractive, Immigrant, Family. Occupation: Unemployed

Voice: Australian accent

Attributes [hide]

Gomory Kinsley, Male Human Commoner 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Athletics +2, History +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 9000 cp. 1 Minor magic item.


Social Check DCs


Lance Yeardley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears tight fitting clothing which further accentuates his frame. He has a small bristly mustache and wavy auburn hair. He is very pretty but has cold, dead eyes.

Personality: He can speak with the recently deceased. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born in a small village he learned the ways of the warrior from his father. He was an athlete and attended two major summer competitions. He never won. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: Expand his business; and further expansion of business

Ideals: Athletic, Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Lance Yeardley, Male Human Ranger 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 7 (-2)17 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Star rose quartz (40 gp). Deep green spinel (160 gp). Red spinel (160 gp). 1 Full Plate. 1 Darkwood Buckler. 1 Full Plate. 1 Darkwood Buckler.


Social Check DCs


Bertram Everleigh, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He dresses well, wearing brown shirts, loose pants, and blazers most of the time, and his gloved hand is found clutching a ceremonial dagger. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was taken as a slave by a traveling circus and forced to perform He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To end his boredom; and he is currently in port desperately looking for someone to get him out

Flaws: Antagonistic, Shy, Mundane. Bonds: Attractive, Slave. Occupation: Miner

Voice: Rolls R's

Attributes [hide]

Bertram Everleigh, Male Human Commoner 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 12 (+1)18 (+4)
Skills Performance +7, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Silver comb with moonstones (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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