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Advanced [show]


Charles Fidget, Male Human [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft yellow waves gently in the breeze. His hair is blonde and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He will rave to anyone who will listen. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Charles was raised in a hard working conservative environment. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has set out to sabotage the competition.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Flaws: Insane. Bonds: Rich, Military, Job. Occupation: Engraver

Voice: Thin and wheezing

Attributes [hide]

Charles Fidget, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 18 (+4)9 (-1) 15 (+2)16 (+3)
Skills Insight +4, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Heward Langston, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a simple green robe with grey stripes complete with hood. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. He has a dull look in his green eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. A few years later when the north was not economically sound they moved to his current location. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and many giants want him driven away

Ideals: Athletic, Passionate. Bonds: Enemies, Adventurer, Immigrant. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Heward Langston, Male Human Bard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 16 (+3)12 (+1) 12 (+1)9 (-1)
Skills Performance +1, Stealth +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp. Golden pearl (90 gp). Freshwater pearl (11 gp). Peridot (80 gp). 1 Minor magic item.


Social Check DCs


Gunter Astley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears an entirely tan suit with black socks and a vest with buckled shoes. He wears a colorful flower in his white hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Gunter is depressed about a lot of things. He tends to be a nihilist. He is frequently practicing swordplay.

History: A powerful slaver made him what he is. His father took him hunting and taught him how to get in the mind of other creatures. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He feels kind of lost in life.

Flaws: Depressed. Bonds: Attractive, Military, Mentor, Nature. Occupation: Shoemaker

Voice: Soft and melodious

Attributes [hide]

Gunter Astley, Male Human Cleric 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 16 (+3)16 (+3) 14 (+2)15 (+2)
Skills Intimidation +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial, Gnome, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 1100 sp. Amethyst (90 gp). 4 Thunderstones.


Social Check DCs


Kyle Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears white leather gloves, a white jacket, and tight pants. His silver hair is heavily combed to the left. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has a massive crush on the younger sibling of the Shoemaker who has hired him part-time. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born into a rich family. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. He hasn't told them the truth, but wants to settle down with them.

Motivation: Money/treasure.

Flaws: Addict. Bonds: Has a crush, Family, Rich. Occupation: Shoemaker

Voice: Australian accent

Attributes [hide]

Kyle Warwick, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 400 gp. 1 Superior lock.


Social Check DCs


Gomory Radcliffe, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'2". He wears light armors faded through time and improper care. His head has been shaved. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Calm and collected, he is a well trained Carter. Animals are drawn to him, and he is able to talk to them.

History: Gomory was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying sister.

Motivation: Further expansion of business; and expand his business

Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Job. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Gomory Radcliffe, Male Human Cleric 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)9 (-1) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 2500 sp.


Social Check DCs

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