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Advanced [show]


Wymar Tickle, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a tan cloak and cross-gartered grey stockings, he is not a threatening figure. He wears a colorful flower in his red hair. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.

History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.

Motivation: He's looking for his big break.

Flaws: Antagonistic, Lazy. Bonds: Attractive, Adventurer, Rich. Occupation: Priest

Voice: Ums and uhs a lot

Attributes [hide]

Wymar Tickle, Male Human Aristocrat 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 11 (+0)14 (+2) 14 (+2)10 (+0)
Skills Animal Handling +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Frederick Thorpe, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears his blonde hair up. His blue eyes have a joyful gleam in them most of the time.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants revenge against orcs; and his religion dominates his actions

Ideals: Fighting. Flaws: Disease. Bonds: Religious, Rich, Enemies. Occupation: Bricklayer

Voice: Hollow voice

Attributes [hide]

Frederick Thorpe, Male Human Paladin 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Athletics +4, Investigation +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp.


Social Check DCs


Balimaar Dalton, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He is portly but not overly obese. His brown hair is cut short with large spiked bangs in the front. He wears an eyepatch.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Herbalist profession.

History: A powerful slaver made him what he is. He was an athlete and attended two major summer competitions. He never won. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Disciplined, Athletic. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Architect

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Dalton, Male Human Druid 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 11 (+0)13 (+1) 12 (+1)8 (-1)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 9000 sp. Fiery yellow corundum (1100 gp). White pearl (120 gp).


Social Check DCs


Adelard Quinton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He has the majority of his body covered in plate. His black hair is braided into rings. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To reunite with his absent mother; and to settle down with his crush

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Poor. Occupation: Healer

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelard Quinton, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Bertram Dalton, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. His hair is red and very short. This violet eyed easterner is not easily forgotten.

Personality: Overbrimming with self-confidence, Bertram isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with his god.

History: Bertram hails from a village terrorized by orcs. His father took him hunting and taught him how to get in the mind of other creatures. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His religion dominates his actions.

Ideals: Fighting, Impeccable. Bonds: Religious, Enemies, Nature. Occupation: Sailor

Voice: Speaks in third person

Attributes [hide]

Bertram Dalton, Male Human Ranger 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Athletics +2, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp. White pearl (70 gp). Golden pearl (70 gp). Violet garnet (1000 gp).


Social Check DCs

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