Miles Brandon, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright grey suits and hats. He has wavy auburn hair. His violet eyes dart from person to person.
Personality: He has always had a great fascination with Human culture. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Human conditions. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants a kiss; and a need for knowledge about a nearby landmark
Ideals: Gifted. Flaws: Racist, Insane. Bonds: Adventurer, Has a crush. Occupation: Apothecary
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 18000 cp.
Don Marston, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears silk and lounges about seductively. His white hair is drawn into a tight pony tail with a butterfly scrunchie. His eyes are amber and he is always smoking a pipe.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is lazy and tries to find solutions quickly.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Don liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted from career to career and currently works as a Seamstress.
Motivation: Sabotage a competitor; and expand his business
Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Job, Nature. Occupation: Seamstress
Voice: Draws out vowels
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Aldous Blythe, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His whole body is exceptionally muscular. He has shaved his head bald. His amber eyes peer out from beneath his Stetson black hat.
Personality: Aldous wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His first spouse was a Sage, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well
Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Immigrant, Family. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 44 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Heward Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. He has a black handlebar mustache and slicked back black hair. His eyes are green.
Personality: He dislikes all the random violence that takes place in the east. He invites people to come help in his community garden.
History: Gifted from a young age, Heward studied abroad. Through the years after Heward was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Heward's father didn't care for him much, and the feeling was mutual. He was granted martial powers by his dying sister.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Pacifist, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Bounty Hunter
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Lewis Rutherford, Male Human [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His chestnut hair is cut jaggedly and amateurishly. His amber eyes lackadaisically let the world flow into them.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Over the years he perfected his riding and shooting skills. Due to his spouse's obsession with being a Sculptor they were divorced and he won custody of their daughter. He worked as a Ruler, and he later adopted a second daughter.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Antagonistic. Bonds: Attractive, Nature, Family, Job. Occupation: Ruler
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 53 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +5
Possessions: 700 gp. Red spinel (60 gp).
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