Theodoric Morley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. His auburn hair is lengthy and is close to two feet long. His eyes are a pleasant blue.
Personality: Abrasive and pushy, he has a hard time making friends. He never wears the same outfit twice, unless he absolutely has to.
History: Theodoric was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To be a Navigator again.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Family, Job. Occupation: Fortune-teller
Voice: Aggressive tone
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 7 (-2) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 40 pp. 1 Half-Plate.
Wymar Benson, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy golden hair. His eyes are likewise green.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born into a rich family. He struck it rich when he found rare goods in large quantities. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To be a Servant again; and he has money and likes to spend it
Ideals: Fighting, Justice. Flaws: Insomniac, Secretive. Bonds: Rich, Job. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Celestial, Elven, Orc
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. 1 Minor magic item.
Ralf Coombs, Male Human [Permalink]
Personal [hide]
Description: 6'2" and muscular, this southern man wears a brown collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His tied-back hair is silver. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Ralf hails from a village terrorized by drow. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.
Motivation: An old rival family wants him found.
Ideals: Athletic, Joker. Bonds: Enemies, Family. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 19 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1000 sp. Alexandrite (500 gp). Jasper (60 gp). 1 Minor magic item. 1 Minor magic item.
Dustin Cholmondeley, Male Human [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with broad hat. His long silver hair is drawn into a two foot long braid. He has green eyes and a blue hat with a tan feather.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Nature. Occupation: Bricklayer
Voice: Mousy voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Auran, Elven, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +6
Possessions: 6000 sp.
Lance Ryland, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. His head has been shaved. His face is scarred and worn.
Personality: He will rave to anyone who will listen. Lance enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally
Ideals: Entrepeneur. Flaws: Ugly, Insane, Hedonist. Bonds: Military. Occupation: Mason
Voice: Thin and wheezing
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin, Elven
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1 Minor magic item.
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