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Advanced [show]


Ralf Gentry, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of magic around his neck, and a scythe on his belt, he is not a threatening figure. He wears his auburn hair up. His blue eyes lackadaisically let the world flow into them.

Personality: He speaks before he thinks and is too direct. He also hits on women, regardless of circumstances.

History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He left for the south, certain he would find work there.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Fighting. Flaws: Impulsive. Bonds: Has a crush, Immigrant, Family. Occupation: Dyer

Voice: Deep voice with rolling R's

Attributes [hide]

Ralf Gentry, Male Human Fighter 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 31 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 8 (-1)12 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Wade, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears dull black sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. He has a white handlebar mustache and slicked back white hair. His violet eyes dart from person to person.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's repulsed by the PC; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, Adventurer, Job. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Gilbert Wade, Male Human Paladin 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 38 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)11 (+0) 4 (-3)10 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 gp. Solid gold idol (300 gp).


Social Check DCs


Anselm Browning, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is short and white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.

Personality: Anselm hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: When he was but 3 years old his parents immigrated from the west. Anselm was born on a far western mountains where he grew up under the tutelage of his mother, an expert Herbalist. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he would like to get married and retire

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Attractive, Immigrant. Occupation: Herbalist

Voice: Farmer accent

Attributes [hide]

Anselm Browning, Male Human Ranger 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 14 (+2)13 (+1)
Skills History +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 100000 cp. Rose (20 gp). Deep blue spinel (1000 gp). Bloodstone (20 gp). Onyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kody Windsor, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. His hair is always cut to a buzz. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a Seamstress first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered

History: Kody was raised in a hard working conservative environment. He went to a religious school and was inspired by the priests there in charitable deeds. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: Further expansion of business.

Ideals: Logical. Bonds: Job, Religious, Has a crush. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Kody Windsor, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)16 (+3) 17 (+3)6 (-2)
Skills Medicine +5, Persuasion +0
Senses Passive Perception 13
Languages Common, Abyssal, Elven, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 30 pp. Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (700 gp). Gold and topaz bottle stopper cork (700 gp).


Social Check DCs


Randal Ashton, Male Human [Permalink]

Personal [hide]

Description: This man typically wears tan cloth garments or leather armor. He is muscular with a powerful set of arms. His blonde hair is styled in orderly dreadlocks. His eyes, though not visible through his cowl, are green.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He served in the navy to pay for his family's outstanding loans. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Expand his business; and to prove his worth to the world

Ideals: Gifted. Flaws: Impulsive. Bonds: Job, Military, Adventurer. Occupation: Shoemaker

Voice: High pitched and raspy

Attributes [hide]

Randal Ashton, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 31 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)11 (+0) 12 (+1)14 (+2)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Fire opal pendant on a fine gold chain (800 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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