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Advanced [show]


Arnold Ashton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'11", this man is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft violet waves gently in the breeze. His tied-back hair is brown. His amber eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. Arnold enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. At some point he was captured by orcs and was tortured. After several years of this he finally managed to escape. He now mingles about in high society.

Motivation: Money/treasure; and many orcs want him driven away

Flaws: Hedonist. Bonds: Rich, Religious, Slave, Enemies. Occupation: Fortune-teller

Voice: Uses lots of figures of speech

Attributes [hide]

Arnold Ashton, Male Human Ranger 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)16 (+3) 16 (+3)13 (+1)
Skills History +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Infernal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 300 gp.


Social Check DCs


Lance Garfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He is perpetually draped in fineries, but all of this concealed by his earthly robes., and his gloved hand is found clutching a flail. His hair is silver and curly. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is a bit of a xeno-phobe, disliking non-Humans.

History: Lance was raised in a hard working conservative environment. His mother took him hunting and taught him how to get in the mind of other creatures. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Racist. Bonds: Attractive, Job, Nature. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Garfield, Male Human Barbarian 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)13 (+1) 8 (-1)12 (+1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Theodoric Garfield, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a green vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. His golden hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He also has developed a complete distrust of the Masseuse profession.

History: He was born on a small isolated farm. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Spy soon after.

Motivation: To end his boredom; and sabotage a competitor

Flaws: Ugly, Mundane, PTSD. Bonds: Job, Nature. Occupation: Spy

Voice: Cold and demanding tone

Attributes [hide]

Theodoric Garfield, Male Human Commoner 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)12 (+1) 16 (+3)14 (+2)
Skills Performance +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1200 gp. Brown-green garnet (110 gp). Freshwater pearl (4 gp). Peridot (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gilbert Walpole, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He is bald on top and has large silver tufts of hair around his ears. He has a dull look in his hazel eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He is obsessed with his god.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Gilbert took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: Expand his business; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Bellfounder

Voice: Gruff and masculine

Attributes [hide]

Gilbert Walpole, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)11 (+0) 9 (-1)15 (+2)
Skills Nature +2, Stealth +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 8000 cp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Odo Ridley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He has the majority of his body covered in plate. His Stetson hat is riddled with cuts and holes. His fierce brown eyes like to dwell on things.

Personality: He is fixated on the number 13. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He believes the world needs to unite to get rid of orcs once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 14th year, his parents were killed by a orcs raid, leaving Odo alone in the world. After a stint in an orphanage, he was adopted. He was granted martial powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by orcs, and he desires to right it

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Enemies. Occupation: Tailor

Voice: Boston accent

Attributes [hide]

Odo Ridley, Male Human Commoner 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)14 (+2) 10 (+0)18 (+4)
Skills Deception +6, Performance +6
Senses Passive Perception 10
Languages Common, Orc, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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