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NPC Generator

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Advanced [show]


Jocelyn Rutherford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. He has no hair. His amber eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is an amazing painter.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Scribe

Voice: Loud with bravado

Attributes [hide]

Jocelyn Rutherford, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Deception +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Silk rope.


Social Check DCs


Roger Wentworth, Male Human [Permalink]

Personal [hide]

Description: 6'4" and lanky with angular features, he is an attractive figure. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Retire the richest man in the east; and to get a good night's sleep

Ideals: Entrepeneur. Flaws: Insomniac, Secretive. Bonds: Attractive, Mentor. Occupation: Apothecary

Voice: Uses sign language

Attributes [hide]

Roger Wentworth, Male Human Aristocrat 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +1, Perception +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 42000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Thomas Ansley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His tied-back hair is blonde. His eyes are likewise amber. His teeth are white and perfect.

Personality: Calm and collected, he is a well trained Spice Merchant. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born into a rich family. Thomas was born on a far western plains where he grew up under the tutelage of his father, an expert Spice Merchant. He inherited the family business which he has now maintained for 10 years.

Motivation: Money/treasure.

Flaws: Forgetful. Bonds: Immigrant, Attractive, Job, Rich. Occupation: Spice Merchant

Voice: Stutters

Attributes [hide]

Thomas Ansley, Male Human Ranger 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 16 (+3)13 (+1)
Skills Perception +5, Religion +3
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 200 gp.


Social Check DCs


Randal Barney, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His brown hair is singed and shortened. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He also has developed a complete distrust of the Gardener profession.

History: A powerful necromancer made him what he is. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now owns his own business.

Motivation: Expand his business.

Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Military. Occupation: Tailor

Voice: Whispers

Attributes [hide]

Randal Barney, Male Human Warrior 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)14 (+2) 11 (+0)9 (-1)
Skills Medicine +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Malachite (6 gp). Aquamarine (600 gp). Brown-green garnet (80 gp). Chalcedony (20 gp).


Social Check DCs


Balimaar Beitz, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. His black hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is harsh and unforgiving.

History: Balimaar hails from a village terrorized by dire rats. Through the years after Balimaar was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Balimaar's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many dire rats want him driven away; and he wants revenge against dire rats

Flaws: Shy, Antagonistic, Disease. Bonds: Attractive, Enemies. Occupation: Beggar

Voice: Spanish accent

Attributes [hide]

Balimaar Beitz, Male Human Fighter 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)18 (+4) 12 (+1)8 (-1)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Orc, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs

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