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NPC Generator

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Advanced [show]


Henry Norton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He has a moderate pudge and is not very fit. He keeps his chestnut hair in a flapper bob. His half smiles and green eyes are beguiling and draw you in.

Personality: He never swears and excessively uses polite adverbs when speaking. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. His father was a mechanic, and taught him how to fix just about anything. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Optimist, Persistence. Flaws: Disease. Bonds: Attractive. Occupation: Carpenter

Voice: Sensual and smooth

Attributes [hide]

Henry Norton, Male Human Monk 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)18 (+4) 10 (+0)9 (-1)
Skills Arcana +7, Medicine +3
Senses Passive Perception 10
Languages Common, Gnoll, Sylvan, Auran, Infernal
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1

Possessions: 20000 cp.


Social Check DCs


William Lindsey, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'2" and wears a yellow vest and prefers violet and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His brown hair is kept up in a ponytail inside a feathered hat. His eyes are likewise violet.

Personality: Calm and collected, he is a well trained Mason. He is obsessed with a lost civilization.

History: When he was but 7 years old his parents immigrated from the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has dedicated himself to building a better kind of golem.

Motivation: Balancing his hectic life and new Mason responsibilities is difficult; and meet up once more with his childhood friend

Flaws: Ugly, Insane. Bonds: Job, Adventurer, Immigrant. Occupation: Mason

Voice: Farmer accent

Attributes [hide]

William Lindsey, Male Human Ranger 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 9 (-1)17 (+3) 13 (+1)14 (+2)
Skills Deception +4, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Terran, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Gerard Hastings, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears suspenders and blue workpants. His shirt is pastel, and he wears a heavy blue leather apron most of the time. His blonde hair is thinning but still full. His skin is flawless and his blue eyes scan people very quickly.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Dyer mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and doesn't want to be a mason and was forced into it by his family

Ideals: Philantrophist, Opinionated. Flaws: Disease. Bonds: Attractive, Mentor. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Gerard Hastings, Male Human Barbarian 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 46 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 12 (+1)9 (-1) 9 (-1)14 (+2)
Skills Acrobatics +2, Athletics +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3

Possessions: 800 gp. White opal (800 gp). Coral (40 gp). Black star sapphire (800 gp).


Social Check DCs


Thomas Crawford, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His black hair is cut jaggedly and amateurishly. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. He also hits on women, regardless of circumstances.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He left for the west, certain he would find work there.

Motivation: He would like to get married and retire; and money/treasure

Ideals: Philantrophist. Flaws: Ugly. Bonds: Has a crush, Rich, Immigrant. Occupation: Fisher

Voice: Loud with bravado

Attributes [hide]

Thomas Crawford, Male Human Aristocrat 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)3 (-4) 16 (+3)11 (+0)
Skills Deception +2, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Silk rope. 1 Masterwork Musical instrument.


Social Check DCs


Tim Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His chestnut hair is knotted and matted. He has violet eyes.

Personality: He is fixated on the number 33. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was always a brilliant, if unscrupulous mind. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To share knowledge with the world; and he is not mentally stable, and does not behave rationally

Ideals: Entrepeneur, Logical. Flaws: Insane. Bonds: Adventurer. Occupation: Ruler

Voice: Can't modulate volume

Attributes [hide]

Tim Emsworth, Male Human Warlock 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 15 (+2)10 (+0)
Skills Insight +4, Performance +2
Senses Passive Perception 12
Languages Common, Giant, Aquan, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133220000

Possessions: 600 gp. Rhodochrosite (14 gp). Tourmaline (130 gp). Onyx (20 gp). Freshwater pearl (14 gp).


Social Check DCs

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