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NPC Generator

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Advanced [show]


Conrad Graham, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is smooth and relatively long. His eyes are hazel and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born a particularly ugly child, much to the horror of his parents. As a young adult he joined a group advocating for an improvement in Human conditions. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Artistic. Flaws: Selfish, Ugly, Racist. Bonds: Family. Occupation: Barkeep

Voice: Loud with bravado

Attributes [hide]

Conrad Graham, Male Human Adept 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +4, Investigation +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp.


Social Check DCs


Robert Conway, Male Human [Permalink]

Personal [hide]

Description: This man is wearing colorful clothing, dressed as a Sailor, and sports empty pouches on his belt. He wears his black hair up. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is obsessed with a lost civilization.

History: Born in a small village he learned the ways of the warrior from his mother. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He desires power and/or immortality; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Optimist, Fighting. Flaws: PTSD. Bonds: Adventurer, Debt. Occupation: Sailor

Voice: Excited and jittery

Attributes [hide]

Robert Conway, Male Human Aristocrat 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)13 (+1) 13 (+1)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 2700 sp. 1 Half-Plate.


Social Check DCs


Trym Kelsey, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a long, tan, dusty cloak. He has a penchant for wearing a ring with an oversized jet on his right hand. His chestnut hair is braided into rings. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: The child of eastern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He tends to his Masseuse job now, and dutifully fulfills any obligations he has.

Motivation: Money/treasure; and a strong sense of loyalty to human people

Flaws: Racist. Bonds: Rich, Job, Immigrant. Occupation: Masseuse

Voice: American accent

Attributes [hide]

Trym Kelsey, Male Human Monk 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)10 (+0) 11 (+0)14 (+2)
Skills Nature +3, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Heward Fidget, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. His long silver hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Heward was born in the south. At a young age he loved to build and create. A gifted student he started as a Mercenary, but he got bored and became a Bellfounder. He's also a talented Mercenary, but doesn't like to broadcast it.

Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg

Ideals: Persistence, Artistic. Flaws: Insomniac. Bonds: Family, Job. Occupation: Bellfounder

Voice: Slurs words

Attributes [hide]

Heward Fidget, Male Human Druid 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)13 (+1) 16 (+3)15 (+2)
Skills Investigation +3, Performance +4
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 400 gp. Star ruby (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Arnold Kendall, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has a large grey mantle and cape that has been intricately interwoven into his violet robe. He has done his best to style his brown hair to look like a famous performer. He wears an eyepatch.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is obsessed with finding treasure.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Flaws: Ugly, Shy. Bonds: Adventurer, Military. Occupation: Farmer

Voice: Scottish accent

Attributes [hide]

Arnold Kendall, Male Human Cleric 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 10 (+0)10 (+0) 17 (+3)13 (+1)
Skills Acrobatics +0, Athletics +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 26000 sp. 1 Masterwork Thieves’ tools. 1 Hourglass. 1 Average lock. 1 Masterwork Musical instrument.


Social Check DCs

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