Tim Beitz, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He tends to wear a pastel poncho over his likewise colored trousers and shirt. His auburn hair is thinning but still full. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Performer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He's since become an addict/alcoholic.
Motivation: To unite with his brother; and regain custody of his daughter
Ideals: Extrovert. Flaws: Addict, Antagonistic. Bonds: Rich, Family. Occupation: Mortician
Voice: Hollow voice
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 36 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 400 gp. Azurite (13 gp). Brown-green garnet (160 gp). Violet garnet (900 gp). Blue quartz (13 gp). 1 Spyglass. 1 Masterwork Thieves’ tools. 1 Disguise kit.
Hunter Tindall, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he wears tattered old clothes. He wears his silver hair down. He tend to wears goggles to shield his eyes.
Personality: Prone to second guessing himself, he comes off as nervous. He is a ruthless business man, a trait he acquired from his mother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Shy. Bonds: Military. Occupation: Layabout
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Smoky quartz (60 gp). 1 Minor magic item.
Charles Ansley, Male Human [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He acts crazy and hedonistic. He would rather hide behind his crafts than deal with other people.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He moved from fad to fad and when he turned 15 he discovered singing. He has never given up on his singing dream.
Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Hedonist, Shy, Disease, Insomniac. Occupation: Mercenary
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 9 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 8 (-1) | 16 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +5
Possessions: 30 pp. 1 Minor magic item.
Gerard Presley, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he prefers to wear flannel. His golden hair is cut short. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is an amazing painter.
History: Gerard was born in the north. At a young age he loved to build and create. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Joker, Gifted, Persistence. Flaws: Ugly, Fearful. Occupation: Spice Merchant
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 1 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 5 | 3 |
Possessions: 1000 gp.
Trym Kenley, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears brown leather gloves, a brown jacket, and tight pants. He has a small bristly mustache and wavy brown hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business
Ideals: Impeccable. Flaws: Ugly, Addict, Shy. Bonds: Poor. Occupation: Herbalist
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +2 / 2d8-1, Grapple +3
Possessions: Moss agate (12 gp). Aquamarine (600 gp).
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