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NPC Generator

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Advanced [show]


Diggory Westcott, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a large green jacket. He has a small bristly mustache and wavy black hair. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: Diggory lived on a farm with his father, near the main road leading to a nearby town. One day when Diggory was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Diggory was heart-stricken from the event, and his mother started working long hours to provde for them. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Ugly, PTSD. Bonds: Religious, Military, Family. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Diggory Westcott, Male Human Warlock 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)17 (+3) 17 (+3)12 (+1)
Skills Medicine +5, Survival +5
Senses Passive Perception 13
Languages Common, Infernal, Druidic, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 10000 cp.


Social Check DCs


John Shirley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man sports white clothing, slightly heavier than average wear. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes dart from person to person.

Personality: John hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, John never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Artistic, Entrepeneur, Impeccable. Bonds: Debt, In love. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

John Shirley, Male Human Bard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 10 (+0)13 (+1) 8 (-1)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123320

Possessions: 700 gp. Lapis lazuli (10 gp). Zircon (40 gp). Sard (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Staurheim, Male Human [Permalink]

Personal [hide]

Description: He wears a blue vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his blue boots flare out at the collars. His auburn hair is heavily combed to the left. His eyes are a pleasant brown.

Personality: He is fixated on the number 11. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Glassblower. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against illithids; and doesn't want to be a glassblower and was forced into it by his family

Flaws: Insane. Bonds: Family, Nature, Job, Enemies. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Trym Staurheim, Male Human Barbarian 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 29 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Performance +3
Senses Passive Perception 13
Languages Common, Terran, Elven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Cory Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright red hair and a scraggly beard. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is obsessed with his god.

History: When he was but 5 years old his parents immigrated from the north. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic, Optimist. Bonds: Attractive, Religious, Immigrant. Occupation: Junk Dealer

Voice: Pronounces O like U

Attributes [hide]

Cory Sutherland, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)12 (+1) 11 (+0)17 (+3)
Skills Nature +3, Stealth +5
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 80 pp. Peridot (20 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


Charles Spalding, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many red ritualistic tattoos. He wears skinny pants and wears a white and red robe with the hood down. His chestnut hair, when down, is lengthy. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He has a massive crush on the younger sibling of the Apothecary who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now spends his time doing works of charity.

Motivation: Money/treasure.

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly. Bonds: Has a crush, Rich. Occupation: Apothecary

Voice: Old thin voice

Attributes [hide]

Charles Spalding, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 3 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)12 (+1) 16 (+3)10 (+0)
Skills Intimidation +2, Perception +5
Senses Passive Perception 15
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp. Chrysoberyl (110 gp). Red garnet (110 gp). Deep green spinel (110 gp). 2 Smokesticks.


Social Check DCs

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