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Advanced [show]


Odo Harper, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He loves telling others what to do and how they should feel about things. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the south, but his parents moved at a very young age to the east. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was always very intelligent and has formed a secret society of philosophers.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Opinionated, Logical. Flaws: Secretive. Bonds: Rich, Immigrant, Religious. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

Odo Harper, Male Human Druid 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 45 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)17 (+3) 16 (+3)12 (+1)
Skills Insight +6, Nature +6
Senses Passive Perception 13
Languages Common, Druidic, Draconic, Celestial
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Clerebold Asheton, Male Human [Permalink]

Personal [hide]

Description: He usually wears his black robe and has his spear always slung over his shoulder. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a rose on it. His golden hair is singed and shortened. His amber eyes dart from person to person.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Flattery will make him almost putty in your hands.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A freak accident while working with his Navigator mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Passionate. Flaws: Ugly, Selfish, Disease. Bonds: Rich. Occupation: Bowyer

Voice: Tuts and clicks tongue

Attributes [hide]

Clerebold Asheton, Male Human Monk 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)10 (+0) 16 (+3)16 (+3)
Skills Acrobatics +3, Intimidation +6
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +6

Possessions: 4000 sp.


Social Check DCs


Shane Altham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is generally shirtless and showing off his tattooed chest. His long brown hair is drawn into a two foot long braid. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sailor work with an outfit from a few towns over. Sailor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Sailor soon after.

Motivation: Regain custody of his daughter; and to settle down with his crush

Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Has a crush, Job, Family. Occupation: Sailor

Voice: Scandinavian accent

Attributes [hide]

Shane Altham, Male Human Wizard 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)16 (+3) 15 (+2)6 (-2)
Skills History +5, Religion +5
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134320000

Possessions: 200 gp. Moonstone (50 gp). White pearl (130 gp). White opal (1000 gp).


Social Check DCs


Gilbert Blyth, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a white shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He has a hunchback. He keeps his chestnut hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He invites people to come help in his community garden.

History: He was born blind and as such lacked many opportunities for work. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gilbert took refuge in the large cave and found the beat up glaive and armor he uses now. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Passionate, Philantrophist. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Gilbert Blyth, Male Human Aristocrat 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Rolf Altham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tattered old clothes. He has done his best to style his blonde hair to look like a famous performer. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is business-like. He takes instructions and follows them to the letter. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and money/treasure

Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Rolf Altham, Male Human Warrior 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)17 (+3) 8 (-1)16 (+3)
Skills Perception +1
Senses Passive Perception 11
Languages Common, Aquan, Gnoll, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 4000 cp. 1 Disguise kit. 1 Hourglass.


Social Check DCs

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