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NPC Generator

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Advanced [show]


Godfrey Washington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears bulky yellow painted plate armor. He wears his golden hair down. He is baby faced.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Godfrey grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Human compassion; and he's looking for his big break

Ideals: Fighting. Flaws: Racist. Bonds: Immigrant, Adventurer. Occupation: Ploughman

Voice: Complex vocabulary, royal

Attributes [hide]

Godfrey Washington, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 10 (+0)14 (+2)
Skills Insight +2, Stealth +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Masterwork Heavy steel shield.


Social Check DCs


William Ryland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is wearing a long, white cloak. He has a long chestnut beard with little hanging trinkets. His otherwise smooth face is marked with small tiny scars.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: William was born the youngest of three triplets. He was an apprentice working in his mother's forge. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: He wants to meet his childhood hero; and marry his sister to traveling adventurers

Flaws: Antagonistic. Bonds: Attractive, Mentor, Family, Job, Adventurer. Occupation: Bricklayer

Voice: Scratchy, weak

Attributes [hide]

William Ryland, Male Human Adept 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Deception +5, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 3000 sp. Rhodochrosite (6 gp). 1 Masterwork Common Melee.


Social Check DCs


Hugh Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is lengthy. He has amber eyes.

Personality: He is calm most of the time but flees social interaction. Energy wise he seems alert and responsive.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Professionalism. Flaws: Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Hugh Blyth, Male Human Monk 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 9 (-1)17 (+3)
Skills Acrobatics +2, Intimidation +5
Senses Passive Perception 9
Languages Common, Terran, Giant
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5

Possessions: 40 pp. 1 Darkwood Buckler.


Social Check DCs


William Browning, Male Human [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple white line shooting up and back down, and carries maces. His long red hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is used to getting what he wants. In part because he is a meticulous planner.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and seeks redemption

Ideals: Fighting, Professionalism. Bonds: Attractive, Immigrant. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

William Browning, Male Human Ranger 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)8 (-1) 11 (+0)7 (-2)
Skills Arcana +1, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp.


Social Check DCs


Trym Wellington, Male Human [Permalink]

Personal [hide]

Description: He wears pastel trousers with black and pastel striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. He keeps his long brown hair kept up in a rat tail. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Further he is a bit of a stoner and is frequently out of it.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.

Motivation: Regain custody of his daughter.

Flaws: Ugly, Insomniac, Addict. Bonds: Poor, Family. Occupation: Stableman

Voice: Mumbles to self between sentences

Attributes [hide]

Trym Wellington, Male Human Commoner 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 13 (+1)12 (+1)
Skills Animal Handling +4, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 2000 sp. Blue sapphire (1400 gp). Malachite (4 gp). Rock crystal (80 gp). Smoky quartz (80 gp). 1 Masterwork Musical instrument. 1 Hourglass. 1 Backpack. 1 Magnifying glass.


Social Check DCs

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