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NPC Generator

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Advanced [show]


Miles Gentry, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears a grey top hat and grey clothes. He sports a flattop hair cut. This green eyed northerner is not easily forgotten.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: When he was but 5 years old his parents immigrated from the north. He struck it rich when he found rare goods in large quantities. He now owns his own business.

Motivation: To prove his worth to the world; and a need for knowledge about a nearby landmark

Flaws: Shy, Impulsive. Bonds: Job, Adventurer, Immigrant, Rich. Occupation: Fortune-teller

Voice: Can't modulate volume

Attributes [hide]

Miles Gentry, Male Human Expert 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 14 (+2)9 (-1) 12 (+1)17 (+3)
Skills Religion +1, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 17000 cp.


Social Check DCs


Adelard York, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears violet painted combat armor at almost all times. His brown hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are amber.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born a particularly ugly child, much to the horror of his parents. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.

Motivation: He is terrified, and will act out of fear.

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Guardian. Occupation: Jeweler

Voice: Spanish accent

Attributes [hide]

Adelard York, Male Human Expert 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 17 (+3)15 (+2) 8 (-1)10 (+0)
Skills Insight +1, Religion +4
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Thomas Byron, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear brown pants and tee shirts. His golden hair is lengthy. His eyes are likewise violet.

Personality: Stoic and calm, he prefers to meditate than take action. He always tries to repair and not replace. It was this mentality that drove him into the Carpenter business.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Wants a kiss; and he has a crush on the local apothecary

Ideals: Disciplined, Persistence. Bonds: Immigrant, Enemies, Has a crush. Occupation: Carpenter

Voice: Sore throat, cough

Attributes [hide]

Thomas Byron, Male Human Ranger 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)8 (-1) 13 (+1)11 (+0)
Skills Perception +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1000 gp.


Social Check DCs


Hunter Tickle, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his auburn hair up in a very large beehive style do. His skin is flawless and his green eyes scan people very quickly.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He served in the navy to pay for his family's outstanding loans. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: To get a good night's sleep; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Insomniac. Bonds: Attractive, Mentor, Military. Occupation: Bowyer

Voice: Breathy voice

Attributes [hide]

Hunter Tickle, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 40 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)13 (+1) 16 (+3)11 (+0)
Skills Deception +2, Medicine +5
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 31000 sp.


Social Check DCs


Gerald Digby, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears very tight pants and wife beaters, though occasionally he sports a tan coat. His golden hair is greying along the sides and has receded to reveal a widow's peak. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in a small mountains village. Like his father and his brother before him, after school he went straight into learning to become a Layabout. He has set out to sabotage the competition.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, Nature, Job. Occupation: Layabout

Voice: Slurs words

Attributes [hide]

Gerald Digby, Male Human Cleric 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 6 (-2)8 (-1) 15 (+2)13 (+1)
Skills Insight +4, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp.


Social Check DCs

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