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NPC Generator

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Advanced [show]


Theodoric Heiser, Male Human [Permalink]

Personal [hide]

Description: He wears a simple pastel robe with brown stripes complete with hood. He carries with him a set of halberds on his belt, each one with a opal on the hilt. His tied-back hair is silver. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.

History: When he was but 3 years old his parents immigrated from the north. A gypsy cursed him at a young age, leading to his ugly appearance. He got away from his former life and has fallen to alcoholism.

Motivation: To find somewhere to settle down.

Ideals: Fighting. Flaws: Hedonist, Addict, Ugly. Bonds: Immigrant. Occupation: Carter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Theodoric Heiser, Male Human Fighter 8
Medium (5'10") Human, Neutral Good (CR 8)
Armor Class 7
Hit Points 54 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Arcana +4, Deception +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 2d10+0, Ranged +0 / 2d10-3, Grapple +0

Possessions: 11000 sp.


Social Check DCs


William York, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He prefers to wear flannel. He is an epitome of beauty. He sports a long brown beard, and similarly colored long hair. He has a dull look in his amber eyes.

Personality: William hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was born in the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Artistic. Flaws: Disease. Bonds: Attractive, Enemies, Immigrant. Occupation: Barrister

Voice: Puts emphasis on the wrong words

Attributes [hide]

William York, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)9 (-1) 8 (-1)11 (+0)
Skills Intimidation +2, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs


Kyle Carlisle, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He has a massive crush on the younger sibling of the Adventurer who has hired him part-time. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Kyle grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's in love; and he wants to get laid

Ideals: Fighting, Athletic. Bonds: Attractive, Has a crush, Adventurer. Occupation: Adventurer

Voice: Nasally tone

Attributes [hide]

Kyle Carlisle, Male Human Ranger 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 17 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)11 (+0) 11 (+0)14 (+2)
Skills Stealth +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


William Wallace, Male Human [Permalink]

Personal [hide]

Description: This man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and sports empty pouches on his belt. His brown hair is cut jaggedly and amateurishly. He wears round tiny glasses practically rammed into his face.

Personality: He acts crazy and hedonistic. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: William was born the youngest of three triplets. Over the years he perfected his riding and shooting skills. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge; and an old rival family wants him found

Ideals: Fighting. Flaws: Hedonist. Bonds: Nature, Family, Enemies. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

William Wallace, Male Human Monk 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)11 (+0) 11 (+0)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp. Aquamarine (600 gp). Rich purple corundum (500 gp). Banded agate (5 gp).


Social Check DCs


Percival Dalton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is tall, broad shouldered and powerfully built. He sports a flattop hair cut. He has several tiny amber earrings on each ear.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has all his life been fascinated with painting.

History: He was born the only child of a wealthy merchant. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence, Artistic, Entrepeneur. Bonds: Rich, Nature. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Percival Dalton, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)9 (-1) 15 (+2)15 (+2)
Skills Acrobatics +2, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp.


Social Check DCs

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