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Advanced [show]


Kody Barton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Beneath his clothing is a huge mess of scar tissue. His hair is cut close to his head. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He inherited the family business which he has now maintained for 12 years.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Slave, Job. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Kody Barton, Male Human Paladin 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 35 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)15 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 700 gp. Jeweled anklet (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Gold dragon comb with red garnet eye (500 gp).


Social Check DCs


Trey Bradshaw, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his brown hair in a flapper bob. His eyes are hazel and he is always smoking a pipe.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Actor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and expand his business

Ideals: Optimist, Pacifist. Flaws: Disease. Bonds: Poor. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Trey Bradshaw, Male Human Rogue 6
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)13 (+1) 4 (-3)8 (-1)
Skills Perception +0, Stealth +5
Senses Passive Perception 15
Languages Common, Goblin
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 500 gp.


Social Check DCs


Balimaar Richie, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his black robe and has his shortspear always slung over his shoulder. His long blonde hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was raised in a forest tribe. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He left for the west, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Philantrophist, Impeccable. Flaws: Fearful. Bonds: Immigrant, Nature. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Balimaar Richie, Male Human Monk 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 10 (+0)16 (+3) 13 (+1)6 (-2)
Skills Investigation +6, Persuasion +1
Senses Passive Perception 11
Languages Common, Auran, Gnome, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp. Fire opal pendant on a fine gold chain (1100 gp).


Social Check DCs


Nicholas Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears dull brown sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed glaive, just in case. He carries a battered halberd and tarnished glaive as well. His wide-brimmed hat is riddled with cuts and holes. His eyes are gray and beady.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Nicholas was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Spice Merchant

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Nicholas Atterton, Male Human Wizard 7
Medium (6'1") Human, Neutral Good (CR 7)
Armor Class 14
Hit Points 33 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Arcana +4, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 2d8-2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 900 gp. A roughly beaten golden orb (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Whitby, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. His hair, while still mostly auburn, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Cocky and sure of himself, he believes he is the best Adventurer born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: He was raised in a white middle class family as the only child. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a Adventurer soon after.

Motivation: To find somewhere to settle down.

Ideals: Gifted. Flaws: Selfish, Mundane. Bonds: Attractive, Job. Occupation: Adventurer

Voice: Strong lisp

Attributes [hide]

Ernest Whitby, Male Human Druid 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)13 (+1) 13 (+1)13 (+1)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp.


Social Check DCs

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