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NPC Generator

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Advanced [show]


Kody Barlow, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and has a large grey mantle and cape that has been intricately interwoven into his white robe. His left hand appears badly burned and disfigured. His hair is short and blonde. He has a dull look in his blue eyes.

Personality: He speaks before he thinks and is too direct. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Mortician mother left him crippled. He left for the west, certain he would find work there.

Motivation: To prove his worth to the world; and to get a good night's sleep

Flaws: Impulsive, Disease, Insomniac. Bonds: Immigrant. Occupation: Knight

Voice: Ums and uhs a lot

Attributes [hide]

Kody Barlow, Male Human Ranger 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 2000 sp. A pair of silk slippers encrusted with tiny pearls. (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).


Social Check DCs


Tim Darby, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears dark leathers with embroidery, and is pretty ugly. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. During his travels, Tim and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Tim discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Tim fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Crown-heir

Voice: Australian accent

Attributes [hide]

Tim Darby, Male Human Druid 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Orc, Druidic, Draconic
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 300 gp.


Social Check DCs


Gerard Tyndall, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'11" and dresses in blue turtlenecks beneath a yellow coat with brown slacks. His hair is brown and very short. He is very pretty but has cold, dead eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is obsessed with a lost civilization.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a mechanic, and taught him how to fix just about anything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist, Persistence. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Gerard Tyndall, Male Human Druid 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 10 (+0)12 (+1) 13 (+1)12 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp.


Social Check DCs


Shane Ryley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze, and is pretty ugly. His hair is always cut to a buzz. He has brown eyes and a black hat with a grey feather.

Personality: Shane hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He struck the Mortician job and began his own company from there.

Motivation: To find somewhere to settle down; and expand his business

Ideals: Artistic. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Mortician

Voice: Smoker's lung

Attributes [hide]

Shane Ryley, Male Human Commoner 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 40 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)14 (+2) 14 (+2)13 (+1)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +5

Possessions: 200 gp. Eyepatch with mock eye of sapphire and moonstone (1200 gp).


Social Check DCs


Adelard Heiser, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears tan trousers with black and tan striped suspenders. He wears various colorful collared shirts. His hair is blonde and very short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Navigator first and foremost. He believes firmly that knowledge should be universal. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Expand his business; and balancing his hectic life and new navigator responsibilities is difficult

Flaws: Insomniac. Bonds: Job, Enemies, Rich, Adventurer. Occupation: Navigator

Voice: Spanish accent

Attributes [hide]

Adelard Heiser, Male Human Expert 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 9 (-1)16 (+3) 11 (+0)11 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Aquan, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 1 Holy water.


Social Check DCs

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