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NPC Generator

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Advanced [show]


Guy Dayton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears suspenders and pastel workpants. His shirt is white, and he wears a heavy pastel leather apron most of the time. His hair is cut close to his head. He wears a mask on his face.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Guy was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Since then, he has sought to make the best of life.

Motivation: An old rival family wants him found; and to clean up the streets

Ideals: Optimist. Bonds: Family, Slave, Guardian. Occupation: Interpreter

Voice: Slow speaker

Attributes [hide]

Guy Dayton, Male Human Barbarian 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 32000 sp. 1 Holy water. 4 Thunderstones.


Social Check DCs


Dustin Blakeley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears green painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. He is bald on top and has large chestnut tufts of hair around his ears. His eyes, though not visible through his cowl, are amber.

Personality: Eccentric and domineering, Dustin will drive conversation. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Revenge.

Ideals: Extrovert. Flaws: Ugly, Impulsive. Bonds: Slave. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dustin Blakeley, Male Human Aristocrat 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)10 (+0) 15 (+2)11 (+0)
Skills Athletics +0, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Gilbert Carlton, Male Human [Permalink]

Personal [hide]

Description: He wears a violet cloak and cross-gartered green stockings. He carries with him a set of scythes on his belt, each one with a emerald on the hilt. His tied-back hair is chestnut. His fierce amber eyes like to dwell on things.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gilbert took refuge in the old dungeon and found the beat up scythe and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Justice. Flaws: Disease. Bonds: Rich, Nature. Occupation: Herbalist

Voice: Smoker's lung

Attributes [hide]

Gilbert Carlton, Male Human Monk 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 10 (+0)10 (+0) 10 (+0)13 (+1)
Skills History +3, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 400 gp. Silver comb with moonstones (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Solid gold idol (700 gp).


Social Check DCs


Gerard Richie, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he prefers to wear flannel. His blonde hair is slicked back into a classic pompadour. His brown eyes dart from person to person to random spaces in the air.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Servant and found it very stressful. He has achieved small success as a Servant.

Motivation: Wants his loneliness to end; and he'd like to take his coworkers down a peg

Ideals: Artistic. Flaws: Fearful, Mundane. Bonds: Job, Has a crush. Occupation: Servant

Voice: Speaks in third person

Attributes [hide]

Gerard Richie, Male Human Commoner 9
Medium (5'3") Human, Chaotic Good (CR 9)
Armor Class 10
Hit Points 55 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)14 (+2) 14 (+2)14 (+2)
Skills Acrobatics +3, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +5

Possessions: 120000 cp.


Social Check DCs


Ralf Fidget, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears many layers of old clothing at all times. His hair is greying and his face has many wrinkles. His eyes are violet and beady.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Ralf was raised in a hard working conservative environment. Ralf was born on a far northern plains where he grew up under the tutelage of his mother, an expert Roofer. He has since lost track of the people in his past.

Motivation: Balancing his hectic life and new Roofer responsibilities is difficult.

Flaws: Ugly, Antagonistic. Bonds: Poor, Family, Job, Immigrant. Occupation: Roofer

Voice: Loud with bravado

Attributes [hide]

Ralf Fidget, Male Human Paladin 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Elven, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 2 Thunderstones.


Social Check DCs

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