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NPC Generator

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Advanced [show]


Theodoric Ridley, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'2" has a big stupid grin on his face most of the time. He wears a lot of dark rich colors, with gold accents. He has shaved his head bald. He has a tattooed face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful brothel owner made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He desires power and/or immortality; and to prove his worth to the world

Ideals: Optimist. Flaws: Impulsive. Bonds: Attractive, Mentor, Adventurer. Occupation: Detective

Voice: Sighs a lot, exhausted

Attributes [hide]

Theodoric Ridley, Male Human Aristocrat 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Investigation +6, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Auran, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 900 gp. Star ruby (600 gp). Rich purple corundum (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Barton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears black cloth garments or leather armor. His hair is white, silky, and of moderate length. His violet eyes peer out from beneath his wide-brimmed black hat.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. As long as the job gets done he does not care how it got done.

History: The child of southern immigrants he idolized his father. His father was a mechanic, and taught him how to fix just about anything. He has never given up on his dancing dream.

Motivation: To reunite with his old friends; and to prove his worth to the world

Ideals: Artistic, Professionalism, Persistence. Bonds: Attractive, Immigrant. Occupation: Doctor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Ralf Barton, Male Human Aristocrat 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 16 (+3)14 (+2) 10 (+0)13 (+1)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Ignan, Halfling
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3

Possessions: 90 pp. Iolite (40 gp). Hematite (12 gp). Hematite (12 gp).


Social Check DCs


Simon Bradley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man prefers to wear flannel. His hair is auburn and very short. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Simon was born with his father's beautiful face. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: To reunite with his old friends; and regain custody of his son

Ideals: Justice. Flaws: Addict. Bonds: Family, Attractive, Adventurer. Occupation: Hunter

Voice: Speaks in third person

Attributes [hide]

Simon Bradley, Male Human Expert 9
Medium (5'8") Human, Chaotic Good (CR 9)
Armor Class 11
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)18 (+4) 14 (+2)14 (+2)
Skills History +7, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Gnome, Orc, Giant
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1

Possessions: 30 pp. Malachite (15 gp). Brown diamond (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alex Westcott, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair is braided into rings. His eyes are hazel and beady.

Personality: Alex hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born to a Ruler, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Bather hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature falchion.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur, Artistic. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Bather

Voice: Nasally tone

Attributes [hide]

Alex Westcott, Male Human Ranger 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)16 (+3) 13 (+1)6 (-2)
Skills Intimidation +0, Performance +0
Senses Passive Perception 11
Languages Common, Abyssal, Aquan, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Reynard Gresham, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is dressed in earthy colors with a tan and red handkerchief worn on his right side. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Reynard took refuge in the ruined castle and found the beat up kukri and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels threatened by others; and expand his business

Flaws: Antagonistic, Fearful. Bonds: Job, Nature, Adventurer. Occupation: Beggar

Voice: Sleepy voice

Attributes [hide]

Reynard Gresham, Male Human Warrior 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 17 (+3)12 (+1)
Skills Religion +4, Survival +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp.


Social Check DCs

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