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NPC Generator

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Advanced [show]


Raymond Branson, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'4" and is a bit bulky. He is very muscular particularly in the legs. He wears suspenders and white workpants. His shirt is red, and he wears a heavy white leather apron most of the time. His white hair is heavily combed to the right. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A powerful slaver made him what he is. He worked as a nervous Fisher and found it very stressful. He now owns his own business.

Motivation: To clean up the streets; and balancing his hectic life and new fisher responsibilities is difficult

Ideals: Entrepeneur. Flaws: Cynical. Bonds: Mentor, Job, Guardian. Occupation: Fisher

Voice: Indian accent

Attributes [hide]

Raymond Branson, Male Human Paladin 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 7 (-2)11 (+0) 17 (+3)11 (+0)
Skills Arcana +2, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Just what you see.


Social Check DCs


Solomon Brandon, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an entirely tan suit with blue socks and a vest with buckled shoes. He wears his black hair down. His eyes, though not visible through his cowl, are blue.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is able to make almost anything out of random pieces of junk.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To pay off his debts; and meet up once more with his childhood friend

Ideals: Disciplined, Gifted. Flaws: Disease. Bonds: Attractive, Nature. Occupation: Performer

Voice: Smoker's lung

Attributes [hide]

Solomon Brandon, Male Human Commoner 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)14 (+2) 14 (+2)10 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Norman Cooper, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears tight fighting clothing, which leaves very little to the imagination. His hair is auburn and very short. His eyes are gray and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Butcher who has hired him part-time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. While studying, he fell in love. They married and had a daughter. He has gone from town to town working and never settling down anywhere, but has fallen for a local Carpenter. He hasn't told them the truth, but wants to settle down with them.

Motivation: An old rival family wants him found; and to settle down with his crush

Ideals: Fighting. Bonds: Has a crush, Family, Rich, In love. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Norman Cooper, Male Human Rogue 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)9 (-1) 11 (+0)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1400 sp. 1 Everburning torch.


Social Check DCs


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'0". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a greataxe. He has done his best to style his chestnut hair to look like a famous performer. He has gleaming, smiling blue eyes.

Personality: He is happy with his job as a Junk Dealer. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Sold as a small child to a necromancer, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Philantrophist. Bonds: Rich, Job, Mentor, Attractive. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Tim Southey, Male Human Warrior 9
Medium (5'0") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 80 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)14 (+2) 11 (+0)17 (+3)
Skills Athletics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3

Possessions: 1500 gp. Brown-green garnet (160 gp). Alexandrite (1300 gp).


Social Check DCs


Ernest Kitchur, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a lot of dark rich colors, with gold accents. His black hair and beard is wavy and long. His eyes are hazel.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a font of random trivia from the lore and stories he has discovered

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy, Mundane. Bonds: Attractive, Mentor. Occupation: Bellfounder

Voice: Relaxed voice

Attributes [hide]

Ernest Kitchur, Male Human Wizard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)7 (-2) 9 (-1)12 (+1)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 3000 cp. Jasper (60 gp).


Social Check DCs

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