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Advanced [show]


Gilbert Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears just a violet suit. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long golden hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gilbert was born the youngest of three triplets. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Carpenter they were divorced and he won custody of their daughter. He worked as a Engraver, and he later adopted a second daughter.

Motivation: An old rival family wants him found.

Ideals: Optimist. Bonds: Attractive, Guardian, Family. Occupation: Engraver

Voice: Whispers

Attributes [hide]

Gilbert Brandon, Male Human Paladin 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills History +2, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 600 gp. 1 Superior lock. 1 Masterwork Artisan’s tools. 1 Crowbar. 1 Good lock.


Social Check DCs


William Dumph, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no hair. He tend to wears goggles to shield his eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Flaws: Ugly, Antagonistic, Fearful. Bonds: Rich, Nature. Occupation: Carpenter

Voice: Creaky witch voice

Attributes [hide]

William Dumph, Male Human Bard 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 34 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 17 (+3)15 (+2) 14 (+2)16 (+3)
Skills Deception +6
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +1 / 2d4-2, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 100 gp. Iolite (60 gp). Golden yellow topaz (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His black hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. There was a wharf not far from home where he often wandered off to fish. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Retire the richest man in the east; and many dire rats want him driven away

Ideals: Entrepeneur, Joker, Gifted. Flaws: Secretive. Bonds: Nature. Occupation: Stylist

Voice: Booming voice

Attributes [hide]

William Radcliffe, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)11 (+0) 8 (-1)10 (+0)
Skills Athletics +2, History +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp. 2 Thunderstones. 4 Holy water.


Social Check DCs


Hunter Browning, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears grey painted combat armor at almost all times. His brown hair is long and unkept. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Flaws: Ugly, Antagonistic, Insane, Hedonist. Occupation: Dilettante

Voice: Sore throat, cough

Attributes [hide]

Hunter Browning, Male Human Warrior 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 30 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 8 (-1)12 (+1) 6 (-2)18 (+4)
Skills History +4, Stealth +6
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 100 gp. Black pearl (1200 gp). Silver pearl (40 gp). White opal (1400 gp). Violet garnet (1200 gp). 1 Magnifying glass. 1 Good lock. 1 Silver holy symbol. 1 Masterwork Artisan’s tools.


Social Check DCs


Bertram Harrington, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a dagger on it. His moppish silver hair is in a traditional bowl cut. He has a tattooed face.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born in the east. Over the years he perfected his riding and shooting skills. He was granted arcane powers by his dying sister.

Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends

Ideals: Gifted. Flaws: Insane. Bonds: Immigrant, Nature, Adventurer. Occupation: Herbalist

Voice: Booming voice

Attributes [hide]

Bertram Harrington, Male Human Aristocrat 6
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)14 (+2) 13 (+1)13 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). An abacus with copper, silver and gold markers (90 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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