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NPC Generator

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Advanced [show]


Kody Barton, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is violet, and he wears a heavy black leather apron most of the time. He is physically well-built. He is bald on top and has large blonde tufts of hair around his ears. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is afraid of women and trembles around them

History: He got into the Courier business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Courier. He became a Courier soon after.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Cynical, Shy, Depressed. Bonds: Job. Occupation: Courier

Voice: Italian accent

Attributes [hide]

Kody Barton, Male Human Fighter 7
Medium (5'8") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 31 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 5 (-3)9 (-1) 13 (+1)15 (+2)
Skills Medicine +4, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gomory Sherwood, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man is dressed in an above average manner. He has a very tight haircut. His hazel eyes peer out from beneath his broad grey hat.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Gifted from a young age, Gomory studied abroad. His arcane abilities were realized during a raid on his village. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic, Joker, Gifted. Flaws: Secretive. Bonds: Attractive. Occupation: Guard

Voice: Soft and mumbly

Attributes [hide]

Gomory Sherwood, Male Human Bard 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)5 (-3) 11 (+0)11 (+0) 14 (+2)11 (+0)
Skills Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 400 gp.


Social Check DCs


Wymar Allerton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. He has no hair. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: He is a Mayor first and foremost. He believes firmly that knowledge should be universal. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east to a Mayor, Wymar learned a great deal about his father's area of expertise. In his youth he was a Navigator, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger brother on his back after seeing his parents die, and fled the country. He has taken up work as a Mayor and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mayor responsibilities is difficult

Ideals: Fighting. Flaws: Ugly, PTSD. Bonds: Job, Immigrant. Occupation: Mayor

Voice: Relaxed voice

Attributes [hide]

Wymar Allerton, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +2, Animal Handling +4
Senses Passive Perception 12
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


Nicholas Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His hair is silver and very short. His eyes, though not visible through his cowl, are brown.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and he desires power and/or immortality

Ideals: Joker, Artistic. Flaws: Ugly, Fearful. Bonds: Poor, Adventurer. Occupation: Painter

Voice: Draws out vowels

Attributes [hide]

Nicholas Thorpe, Male Human Adept 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 15 (+2)11 (+0) 5 (-3)9 (-1)
Skills Arcana +3, Persuasion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 sp. Golden yellow topaz (400 gp). Banded agate (4 gp). Malachite (4 gp).


Social Check DCs


Anselm Dalton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a tan shirt with thin grey vertical stripes and tan pants. His brown hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is untrained/undisciplined, which makes him dangerous.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Opinionated. Flaws: Insane. Bonds: Military, Religious. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Anselm Dalton, Male Human Bard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)8 (-1) 15 (+2)13 (+1)
Skills Intimidation +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Violet garnet (900 gp). 1 Minor magic item.


Social Check DCs

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