Adelard Winthrop, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a fine chain shirt which he covers with pastel colored cloaks and clothing. He wears his auburn hair up. His gray eyes peer out from beneath his top pastel hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He misses his home and complains about the freezing weather, even in summer.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Adelard was left his mother's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and find a way to reverse the transformation of his sister
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 37 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Giant, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Raymond Kelsey, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. With a patchy chestnut beard and wild chestnut hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he wants to meet his childhood hero
Ideals: Joker. Flaws: Addict. Bonds: Rich, Adventurer, Immigrant. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp.
Norman Sherwood, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a faded coat and loose pants complete with deerstalker hat. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a great chef.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He struck the Fisher job and began his own company from there.
Motivation: Expand his business; and balancing his hectic life and new fisher responsibilities is difficult
Ideals: Fighting, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 43 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 200 gp.
Jocelyn Rylan, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears an old set of leather armor, nicked and torn by the ravages of time and battle. His head has been shaved. His otherwise smooth face is marked with small tiny scars.
Personality: Jocelyn hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He has never given up on his dancing dream.
Motivation: Wants to work out more often; and nothing but the best is good enough for him
Ideals: Athletic, Artistic. Flaws: Ugly, Shy. Occupation: Shipwright
Voice: Excited and jittery
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 17 (+3) | 7 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Druidic, Sylvan, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Superior lock. 1 Masterwork Thieves’ tools. 1 Average lock. 1 Superior lock.
Kyle Wentworth, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Athletic, Entrepeneur. Flaws: Ugly, Insane, Mundane. Bonds: Poor. Occupation: Mercenary
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 300 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Large well-done wool tapestry (200 gp).
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