Theodoric Hadley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He keeps his auburn hair in a pixie cut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is very quiet and rarely speaks above a whisper. He is afraid of women and trembles around them
History: Born in a small village he learned the ways of the warrior from his mother. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Theodoric's homeland. Theodoric decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has money and likes to spend it
Ideals: Fighting. Flaws: Addict, Shy. Bonds: Attractive, Immigrant. Occupation: Baker
Voice: Irish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 12000 cp.
Kyle Barlow, Male Human [Permalink]
Personal [hide]
Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat. He is physically well-built. His chestnut hair is smooth and relatively long. His ears are large.
Personality: He speaks before he thinks and is too direct. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and he wants revenge against illithids
Flaws: Ugly, Impulsive. Bonds: Enemies, Religious. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 25 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 |
Possessions: 300 gp. White pearl (50 gp).
Anselm Mitchell, Male Human [Permalink]
Personal [hide]
Description: He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his hair in dreadlocks. His half smiles and violet eyes are beguiling and draw you in.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He plays an instrument quite well.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has never given up on his writing dream.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Artistic. Bonds: Attractive, Religious, Mentor. Occupation: Jeweler
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Lance Mori, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His silver hair is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He used his abilities to travel the world and help people.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 6 (-2) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2
Possessions: 1000 gp. Zircon (60 gp).
Kody Hartford, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Marshal does. He is physically well-built. He has moderate length auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He comes from a rich northern family. From his teen years he was always beautiful and desirable, so people have always doted on him. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and expand his business
Ideals: Joker. Bonds: Job, Nature, Rich, Attractive. Occupation: Marshal
Voice: Smoker's lung
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 9 (-1) | 11 (+0) | 18 (+4) | 8 (-1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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