Clerebold Myerscough, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a white shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His black hair is lengthy. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. A true patriot, Clerebold would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He served in the navy to pay for his family's outstanding loans. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Clerebold's homeland. Clerebold decided to take the middle way and become a bodyguard. He's also a talented Map Maker, but doesn't like to broadcast it.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Fighting, Optimist. Bonds: Job, Military, Immigrant. Occupation: Navigator
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Draconic, Orc
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 |
Possessions: 500 gp. Obsidian (5 gp). Lapis lazuli (5 gp). Chrysoberyl (150 gp). Obsidian (5 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate.
Manfred Hampton, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His auburn hair is thinning but still full. His eyes are likewise green. His teeth are white and perfect.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born in a small desert village. There was a wharf not far from home where he often wandered off to fish. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is terrified, and will act out of fear.
Ideals: Fighting. Flaws: Depressed, Fearful. Bonds: Attractive, Nature. Occupation: Merchant
Voice: Dark and ominous
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Blue quartz (16 gp).
Diggory Garrick, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a long, white, dusty cloak. His moppish blonde hair is in a traditional bowl cut. He wears a mask on his face.
Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Soapmaker business at a young age. He struck it rich when he found rare goods in large quantities. He became a Soapmaker soon after.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his absent father
Flaws: Insane, Forgetful. Bonds: Attractive, Job, Rich, Family. Occupation: Soapmaker
Voice: Australian accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 10
Hit Points 39 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1600 gp. Large well-done wool tapestry (100 gp). Gold music box (4000 gp). Gold and topaz bottle stopper cork (800 gp). Jeweled gold crown (3000 gp).
Theobald Myerscough, Male Human [Permalink]
Personal [hide]
Description: He wears white trousers with yellow and brown striped suspenders. He wears various colorful collared shirts, and he perpetually has his nunchaku ready. His silver hair is still thick. His thin eyebrows rest above his beady amber eyes.
Personality: Theobald speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Theobald studied abroad. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Theobald fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Impeccable, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Shipwright
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 47 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 18 (+4) | 7 (-2) | 19 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 700 gp. Malachite (7 gp). Iolite (80 gp).
Adelard Jacobs, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'1". He prefers to wear black clothing when he does not wear armor, and his gloved hand is found clutching a crossbow. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. He has gray eyes and a black hat with a white feather.
Personality: Abrasive and pushy, he has a hard time making friends. Around other people he will do his best to conceal his emotions and appear jolly.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's repulsed by the PC; and someone believes him a fraud
Ideals: Gifted. Flaws: Antagonistic, Shy, Disease. Bonds: Enemies. Occupation: Ruler
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 36 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1 Minor magic item. 1 Minor magic item.
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