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Advanced [show]


Trym Tindall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His white hair is kept up in a ponytail inside a small hat. He has gray eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Roofer mother left him crippled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Athletic, Optimist. Flaws: Disease. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Trym Tindall, Male Human Rogue 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)8 (-1) 10 (+0)13 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Aldous Addington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in yellow turtlenecks beneath a black coat with grey slacks. He is an epitome of beauty. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He has several tiny topaz earrings on each ear.

Personality: He can speak with the recently deceased. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.

History: He was born blind and as such lacked many opportunities for work. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother.

Ideals: Gifted, Justice. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Aldous Addington, Male Human Bard 5
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)13 (+1) 18 (+4)13 (+1)
Skills Acrobatics +5, History +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 3000 sp. Freshwater pearl (14 gp). Aquamarine (1400 gp). 1 Minor magic item.


Social Check DCs


Miles Quinton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and his gloved hand is found clutching a warhammer. His chestnut hair is lengthy. He has blue eyes.

Personality: He likes to make people angry or surprised. He invites people to come help in his community garden.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He tends to his Merchant job now, and dutifully fulfills any obligations he has.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and sabotage a competitor

Ideals: Philantrophist. Flaws: Antagonistic, Greedy. Bonds: Nature, Job. Occupation: Merchant

Voice: Old thin voice

Attributes [hide]

Miles Quinton, Male Human Rogue 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)15 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Investigation +4
Senses Passive Perception 11
Languages Common, Auran, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Bernard Northcott, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Merchant uniform. His hair is cut close to his head. His gray unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He got into the Merchant business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and balancing his hectic life and new merchant responsibilities is difficult

Flaws: Disease, Impulsive. Bonds: Job, In love, Immigrant. Occupation: Merchant

Voice: Smooth and feminine

Attributes [hide]

Bernard Northcott, Male Human Expert 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 14 (+2)8 (-1) 12 (+1)10 (+0)
Skills Intimidation +3, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1

Possessions: Amber (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'6" when asserting himself. His red hair is braided into rings. His hazel unseeing eyes seem to look past you.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Flaws: Disease, Depressed. Bonds: Attractive, Family, Poor. Occupation: Sculptor

Voice: Uses sign language

Attributes [hide]

Charles Bentham, Male Human Fighter 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 15 (+2)8 (-1) 14 (+2)14 (+2)
Skills Investigation +1, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 100 gp. Hematite (12 gp). Carnelian (50 gp). Amber (140 gp). Black pearl (1000 gp). 8 Acid flasks. 4 Alchemist’s fire. 2 Antitoxin. 3 Tanglefoot bags.


Social Check DCs

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