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Advanced [show]


Drogo Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. His black hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.

Personality: He is extraordinarily eccentric. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Drogo was born the youngest of three triplets. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: To protect his home; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Insane. Bonds: Family, In love, Guardian. Occupation: Blacksmith

Voice: Thin and wheezing

Attributes [hide]

Drogo Hallewell, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 9 (-1)13 (+1) 13 (+1)12 (+1)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 3100 sp.


Social Check DCs


Adam Peyton, Male Human [Permalink]

Personal [hide]

Description: This man wears clothing that is held on in multiple layers but all of it is in poor condition, and sports empty pouches on his belt. He wears his hair in dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Map Maker but believes his peers are too gung-ho.

History: He got into the Map Maker business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Balancing his hectic life and new Map Maker responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Poor, Attractive, Job. Occupation: Map Maker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Adam Peyton, Male Human Cleric 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 14 (+2)16 (+3) 9 (-1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Goblin
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 7000 sp. Amethyst (40 gp). Freshwater pearl (8 gp). Lapis lazuli (8 gp). Eye agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears tight fighting clothing, which leaves very little to the imagination. He is bald on top and has large black tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born a particularly ugly child, much to the horror of his parents. He dropped out of school before completing his studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting, Joker, Philantrophist, Logical. Flaws: Ugly. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Ernest Gentry, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Religion +3, Stealth +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gomory Brandon, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears brown cloth garments or leather armor. He has a very tight haircut. His skin is flawless and his brown eyes scan people very quickly.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He is the product a well kept family trust fund and as such has never really known need. A gifted student he started as a Shipwright, but he got bored and became a Engraver. He then took over the family business and is one of the better Engraver for hire.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Flaws: Antagonistic, Secretive. Bonds: Attractive, Rich, Job. Occupation: Engraver

Voice: Jamaican accent

Attributes [hide]

Gomory Brandon, Male Human Rogue 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 12 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 7 (-2)15 (+2) 15 (+2)12 (+1)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Druidic, Giant
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 200 gp.


Social Check DCs


Gomory Chatham, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his trident. He wears a Stetson hat to cover his moderate length white hair. His eyes are brown.

Personality: His tongue was cut out and he uses sign language. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Gomory was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. As a young adult he joined a group advocating for an improvement in Human conditions. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Disease, Racist. Bonds: Religious, Poor. Occupation: Sage

Voice: Nasally tone

Attributes [hide]

Gomory Chatham, Male Human Rogue 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 10 (+0)5 (-3)
Skills Athletics +1, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Infernal, Auran
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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