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NPC Generator

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Advanced [show]


Drogo Carlisle, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears dull blue sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. He has a hunchback. His chestnut hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. While studying, he fell in love. They married and had a daughter. He bought a pickaxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Nature, In love. Occupation: Tanner

Voice: Sleepy voice

Attributes [hide]

Drogo Carlisle, Male Human Warlock 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 20 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 11 (+0)11 (+0) 10 (+0)14 (+2)
Skills Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: Just what you see.


Social Check DCs


Kyle Palomarez, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and tends to wear a violet poncho over his likewise colored trousers and shirt. His silver hair has been sun bleached extensively. He wears an eyepatch.

Personality: While he acts the brute, he is far gentler than he would appear. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Barkeep for the past few years.

Motivation: He wants nothing more than to rejoin the army; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Military, Job. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Kyle Palomarez, Male Human Rogue 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)7 (-2) 15 (+2)15 (+2)
Skills Athletics +2, Investigation +0
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 10 pp. Deep blue spinel (400 gp). Violet garnet (400 gp). Rose (70 gp). Onyx (70 gp).


Social Check DCs


Anselm Marley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His brown hair is styled in orderly dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born into a rich family. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure.

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Soapmaker

Voice: Low rumbling, strings words together

Attributes [hide]

Anselm Marley, Male Human Cleric 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 16 (+3)12 (+1) 13 (+1)12 (+1)
Skills Athletics +2, History +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 300 gp. Pink pearl (60 gp). Silver pearl (60 gp).


Social Check DCs


Diggory Atherton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a well pressed and immaculate suit (or dress). He wears a Stetson hat to hide his balding. He wears crescent spectacles with a black brim.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is skeptical of what others tell him and is slow to trust.

History: Gifted from a young age, Diggory studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To unite with his brother; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Shy. Bonds: Family. Occupation: Dilettante

Voice: Speaks with back of mouth

Attributes [hide]

Diggory Atherton, Male Human Aristocrat 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 10 (+0)8 (-1) 15 (+2)8 (-1)
Skills Athletics +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1300 sp.


Social Check DCs


Balimaar Hale, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man is wearing a perfectly clean shirt and pair of pants. His chestnut hair is styled in orderly dreadlocks. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Balimaar will drive conversation. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He went to a religious school and was inspired by the priests there in charitable deeds. His addictions have taken their toll on his wallet, and he has found himself with a great deal of debt owed.

Motivation: His religion dominates his actions; and he is a bit of a kleptomaniac

Ideals: Extrovert. Flaws: Addict, Forgetful, Disease. Bonds: Attractive, Religious. Occupation: Spy

Voice: Speaks through clenched teeth

Attributes [hide]

Balimaar Hale, Male Human Expert 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)15 (+2) 11 (+0)11 (+0)
Skills Perception +2, Performance +2
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 200 gp.


Social Check DCs

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