Robert Clapham, Male Human [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long silver beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He is a hateful person. He taunts others and blames them for his problems. He is obsessed with a lost civilization.
History: Robert hails from a village terrorized by dire rats. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. During his travels, Robert and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Robert discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Robert fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: To share knowledge with the world; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Logical. Flaws: Antagonistic, Disease. Bonds: Adventurer, Enemies. Occupation: Tanner
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 17 (+3) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
Possessions: Freshwater pearl (9 gp). Lapis lazuli (9 gp).
Percival Conway, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His skin is fair and his fingers are delicate and long. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise violet. His teeth are white and perfect.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: He is the product a well kept family trust fund and as such has never really known need. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Money/treasure.
Ideals: Passionate, Artistic. Bonds: Attractive, Rich, Mentor. Occupation: Mortician
Voice: Jamaican accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 1 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 7 (-2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp.
Drogo Barton, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His blonde hair has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: This man loves painting and to teach people painting more than just about anything. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered painting. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants a kiss; and he has a crush on the local architect
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Has a crush, Slave. Occupation: Jeweler
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 17 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 9 (-1) | 18 (+4) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Abyssal, Aquan, Giant, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +4
Possessions: 200 gp. Violet garnet (200 gp).
Reynard Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a black tunic with tan highlights, and long blue pants that bunch up around his shoes, and carries sickles. He wears a colorful flower in his blonde hair. His eyes are green and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also is a firm believer in the manly ideal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was very strict, and drilled into him lessons on being the perfect gentleman. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Nothing but the best is good enough for him; and to prove his worth to the world
Ideals: Fighting, Impeccable. Flaws: Secretive, Impulsive. Bonds: Attractive, Military. Occupation: Fletcher
Voice: Slow speaker
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 8 (-1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3200 sp. Amber (150 gp). Bloodstone (70 gp). Onyx (70 gp). 1 Buckler. 1 Chain shirt.
Drogo Colton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He wears his chestnut hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He plays an instrument quite well.
History: The child of a Fisher, who enjoyed hunting, Drogo was taken on many hunting expeditions. He has had some formal painting training, and achieved minor success. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To be a Fisher again; and nothing but the best is good enough for him
Ideals: Impeccable, Artistic. Bonds: Immigrant, Attractive, Nature. Occupation: Jeweler
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 6 (-2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2800 sp.
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