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NPC Generator

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Advanced [show]


Godfrey Southey, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. He keeps his red hair in a pixie cut. His eyes, though not visible through his cowl, are gray.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Godfrey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He got into the Gardener business at a young age. He was an apprentice working in his mother's forge. He's since become an addict/alcoholic.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Logical. Flaws: Addict. Bonds: Attractive, Military, Job. Occupation: Gardener

Voice: Slow speaker

Attributes [hide]

Godfrey Southey, Male Human Aristocrat 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 7
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Acrobatics -1, Deception +4
Senses Passive Perception 13
Languages Common, Giant, Aquan
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +4

Possessions: 4000 cp.


Social Check DCs


Nicholas Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is red and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in a small village he learned the ways of the warrior from his mother. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted arcane powers by his dying sister.

Motivation: Wants to work out more often; and find a way to reverse the transformation of his sister

Ideals: Fighting, Gifted, Athletic. Bonds: Family, Rich. Occupation: Sculptor

Voice: Low rumbling, strings words together

Attributes [hide]

Nicholas Cholmondeley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +4, Animal Handling +2
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Darkwood Shield. 1 Banded mail. 1 Banded mail.


Social Check DCs


Ernest Darlington, Male Human [Permalink]

Personal [hide]

Description: With green face paint in a stripe pattern across his face, he wears a blue vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his blue boots flare out at the collars. His silver hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Ernest reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Flaws: Mundane. Bonds: Attractive, Nature, Rich, Military. Occupation: Unemployed

Voice: Sighs a lot, exhausted

Attributes [hide]

Ernest Darlington, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 9 (-1)9 (-1)
Skills Animal Handling +1, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Bertram Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. His moppish golden hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are violet.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born the only child of a wealthy merchant. From there he went from mercenary job to mercenary job. He left for the south, certain he would find work there.

Motivation: Wants a kiss; and he has passion for adventuring and risk

Ideals: Entrepeneur. Bonds: Attractive, Nature, Adventurer, Immigrant, Has a crush. Occupation: Bellfounder

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Shirley, Male Human Barbarian 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 53 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 17 (+3)12 (+1) 9 (-1)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 600 gp. Alexandrite (800 gp). Blue quartz (10 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Middleton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears professional attire. He is an epitome of beauty. With bright white hair and a scraggly beard. His half smiles and violet eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: The child of southern immigrants he idolized his father. Like his father and his sister before him, after school he went straight into learning to become a Carter. He has achieved small success as a Carter.

Motivation: He'd like to take his coworkers down a peg; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Bonds: Attractive, Religious, Immigrant, Job. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Wymar Middleton, Male Human Wizard 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)11 (+0) 15 (+2)14 (+2)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 400 gp. White pearl (110 gp). Blue sapphire (400 gp). Golden pearl (110 gp).


Social Check DCs

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