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NPC Generator

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Advanced [show]


Balimaar Harlow, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is portly but not overly obese. He wears his silver hair down. His skin is flawless and his gray eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Balimaar was born the youngest of three triplets. His childhood dream was to be a Barrister, but he was a colossal failure. He has achieved small success as a Carter.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Family, Job. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Balimaar Harlow, Male Human Adept 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)14 (+2) 16 (+3)17 (+3)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Norman Lincoln, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of pickaxes on his belt, each one with a amber on the hilt. His silver hair is braided into rings. His brown eyes are passionate and lively.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is afraid of women and trembles around them

History: He was born several months after his father was called into army service. He was an apprentice working in his father's forge. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Norman fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and further expansion of business

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Military, Job. Occupation: Fortune-teller

Voice: Complex vocabulary, royal

Attributes [hide]

Norman Lincoln, Male Human Fighter 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)16 (+3) 10 (+0)11 (+0)
Skills Acrobatics +1, Arcana +5
Senses Passive Perception 10
Languages Common, Celestial, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +5

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


Gunter Rutland, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears a worn and beaten armor, and his gloved hand is found clutching a sword. He has a long brown beard with little hanging trinkets. His amber unseeing eyes seem to look past you.

Personality: He never swears and excessively uses polite adverbs when speaking. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born in the south to a Fisher, Gunter learned a great deal about his mother's area of expertise. He was taken as a slave by a traveling circus and forced to perform He tends to his Fisher job now, and dutifully fulfills any obligations he has.

Motivation: To be a Doctor again; and he is currently in port desperately looking for someone to get him out

Ideals: Optimist. Flaws: Disease, Impulsive. Bonds: Job, Slave. Occupation: Fisher

Voice: Rolls R's

Attributes [hide]

Gunter Rutland, Male Human Sorcerer 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 7
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)5 (-3) 16 (+3)14 (+2) 9 (-1)11 (+0)
Skills Sleight of Hand -1, Survival +1
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d10+3, Ranged -1 / 1d10-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Guy Thackeray, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears just a green suit. He is bald on top and has large white tufts of hair around his ears. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: He dislikes all the random violence that takes place in the north. Further he is a bit of a stoner and is frequently out of it.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Pacifist. Flaws: Ugly, Addict. Bonds: Poor, Adventurer. Occupation: Map Maker

Voice: Scandinavian accent

Attributes [hide]

Guy Thackeray, Male Human Barbarian 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 8 (-1)15 (+2)
Skills History +3, Survival +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 900 gp. Lapis lazuli (6 gp).


Social Check DCs


Trym Addington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, black cloak, marred by beers. He is bald on top and has large auburn tufts of hair around his ears. His amber eyes peer out from beneath his broad black hat.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born in the south to a Bellfounder, Trym learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. In the meantime he has taken over work as a Bellfounder and occasionally as a mercenary.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Flaws: Ugly, Hedonist, PTSD. Bonds: Guardian, Adventurer, Job. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Trym Addington, Male Human Ranger 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 17 (+3)13 (+1) 13 (+1)16 (+3)
Skills Acrobatics +4, History +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp. 1 Banded mail. 1 Chain shirt.


Social Check DCs

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