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NPC Generator

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Advanced [show]


Gunter Staurheim, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has white hair. He wears an eyepatch.

Personality: He is extraordinarily eccentric. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful necromancer made him what he is. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy; and money/treasure

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Rich, Mentor. Occupation: Gardener

Voice: Creaky witch voice

Attributes [hide]

Gunter Staurheim, Male Human Ranger 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 300 gp.


Social Check DCs


Patrick Merton, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with white pants, and carries greataxes. He is bald on top and has large white tufts of hair around his ears. His green eyes dart from person to person to random spaces in the air.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Patrick studied abroad. A gifted student he started as a Tanner, but he got bored and became a Junk Dealer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Expand his business; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Religious. Occupation: Junk Dealer

Voice: Whispers

Attributes [hide]

Patrick Merton, Male Human Warrior 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 10 (+0)10 (+0) 13 (+1)7 (-2)
Skills Animal Handling +3, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Peter Webley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tattered old clothes. His hair is long and black with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He has several tiny amber earrings on each ear.

Personality: He is irascible and easily irritated. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Peter was born the youngest of three triplets. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: Marry his brother to traveling adventurers.

Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Glassblower

Voice: Sighs a lot, exhausted

Attributes [hide]

Peter Webley, Male Human Paladin 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 4 (-3)8 (-1) 10 (+0)8 (-1)
Skills Acrobatics +3, Deception +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp.


Social Check DCs


Arnold Davenport, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in brown turtlenecks beneath a pastel coat with yellow slacks. His red hair is drawn into a tight pony tail with a clover scrunchie. His eyes are green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not trust anyone and sleeps with one eye open.

History: He was born several months after his mother was called into army service. Arnold liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is not mentally stable, and does not behave rationally; and he is content

Flaws: Mundane, Insane, Insomniac. Bonds: Military, Nature. Occupation: Layabout

Voice: Low range voice

Attributes [hide]

Arnold Davenport, Male Human Barbarian 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 44 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)6 (-2) 13 (+1)15 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Balimaar Kitchur, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose pastel pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His golden hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He got into the Jeweler business at a young age. He was an apprentice working in his mother's forge. He ran away from his former home and has been making his living as a Jeweler for the past few years.

Motivation: Sabotage a competitor; and retire the richest man in the north

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Balimaar Kitchur, Male Human Barbarian 5
Medium (5'11") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 21 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)12 (+1) 8 (-1)13 (+1)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 800 gp.


Social Check DCs

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