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Advanced [show]


Gerard Huckabee, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a violet coat over a black low-cut shirt, and a deerstalker hat upon his head. He has dyed his greying red hair a little too much giving a sharp red color. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He can speak with the recently deceased. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the west his family was never financially stable. At a young age his father died while driving off some drow. His mother being the stubborn sort decided to stay and helped train him in nunchaku use. He has dedicated himself to building a better world.

Motivation: He desires power and/or immortality.

Ideals: Gifted, Fighting. Bonds: Poor, Adventurer, Enemies. Occupation: Sage

Voice: Cold and demanding tone

Attributes [hide]

Gerard Huckabee, Male Human Expert 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 3 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 7 (-2)15 (+2) 16 (+3)10 (+0)
Skills Insight +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Aquan, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Peter Denholm, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His violet eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has gone from town to town working and never settling down anywhere, but has fallen for a local Knight. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to work out more often; and wants a kiss

Ideals: Athletic. Bonds: Attractive, Job, Immigrant, Has a crush. Occupation: Carter

Voice: American accent

Attributes [hide]

Peter Denholm, Male Human Ranger 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1 Minor magic item.


Social Check DCs


William Halsey, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who dresses like a well dressed Fortune-teller does. He has a small bristly mustache and wavy brown hair. His eyes are amber and catlike.

Personality: He is business-like. He takes instructions and follows them to the letter. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.

History: He is the product a well kept family trust fund and as such has never really known need. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fortune-teller work with an outfit from a few towns over. Fortune-teller work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Fortune-teller soon after.

Motivation: Sabotage a competitor.

Ideals: Professionalism, Pacifist. Bonds: Job, Rich, Religious. Occupation: Fortune-teller

Voice: Shortens vowels

Attributes [hide]

William Halsey, Male Human Bard 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)10 (+0) 10 (+0)14 (+2)
Skills Perception +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 4000 sp. Fiery yellow corundum (600 gp). Tourmaline (50 gp). 1 Minor magic item.


Social Check DCs


Hunter Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His top hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Shoemaker

Voice: Squeaky

Attributes [hide]

Hunter Warwick, Male Human Monk 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 12 (+1)8 (-1)
Skills Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roland Kendall, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He sports a flattop hair cut. His eyes, though not visible through his cowl, are green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. In his 10th year, his parents were killed by a brigands raid, leaving Roland alone in the world. After a stint in an orphanage, he was adopted. He has never given up on his writing dream.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Stableman

Voice: Low rumbling, strings words together

Attributes [hide]

Roland Kendall, Male Human Sorcerer 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 17 (+3)15 (+2) 10 (+0)17 (+3)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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