Clerebold Lester, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and sports empty pouches on his belt. His golden hair is greying along the sides and has receded to reveal a widow's peak. He has a tattooed face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is lazy and tries to find solutions quickly.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Like his father and his sister before him, after school he went straight into learning to become a Knight. He has worked as a Knight like his father before him.
Motivation: A deep hatred of giants; and he is compelled to act according to his religious beliefs
Flaws: Ugly, Lazy. Bonds: Job, Religious, Enemies. Occupation: Knight
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 39 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +2 / 2d10-1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 1 | 0 |
Possessions: 1500 gp. Deep blue spinel (800 gp). Carnelian (30 gp). Malachite (7 gp). 1 Minor magic item.
Hubert Peyton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a green and grey robe with the hood down. He has no hair. His face is scarred and worn.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born a particularly ugly child, much to the horror of his parents. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Hubert began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of illithids
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic, Fearful. Bonds: Enemies. Occupation: Brewer
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 40000 cp. 6 Acid flasks. 1 Alchemist’s fire.
Cory Benson, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull green iron scale mail. He is physically well-built. His blonde hair is styled in orderly dreadlocks. His eyes are violet and he is always smoking a pipe.
Personality: A skeptical and narcissistic man, Cory's first love is himself. His second love is also himself. Flattery will make him almost putty in your hands.
History: Born in the north to a Farmer, Cory learned a great deal about his mother's area of expertise. He worked as a nervous Farmer and found it very stressful. He has been a successful dealer in antiques buying low and selling high.
Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Entrepeneur. Flaws: Selfish. Bonds: Job, Adventurer. Occupation: Farmer
Voice: Speaks in third person
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 9000 cp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). An abacus with copper, silver and gold markers (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp).
Henry Hackney, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. With bright black hair and a scraggly beard. His fair skin shows little sign of his aristocratic breeding.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Barber arts, while his mother instructed him in etiquette, music and courtly manner. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He moves from town to town, unable to find a place to settle.
Motivation: Money/treasure.
Ideals: Athletic, Entrepeneur. Bonds: Rich, Attractive, Mentor, Immigrant. Occupation: Barber
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 7 (-2) | 14 (+2) | 14 (+2) | 4 (-3) |
Senses Passive Perception 14
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Alexandre Asheton, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, and sports empty pouches on his belt. His tied-back hair is black. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a poor family in the city he treasured whatever gifts he got. His martial abilities were realized during a raid on his village. He then took over the family business and is one of the better Barrister for hire.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Poor, Job. Occupation: Barrister
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: 300 gp. Iolite (80 gp). Aquamarine (500 gp). 2 Tanglefoot bags. 1 Everburning torch. 2 Tanglefoot bags.
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