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NPC Generator

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Advanced [show]


Frederick Hastings, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears a top hat to hide his balding. He is baby faced.

Personality: He has a massive crush on the younger sibling of the Navigator who has hired him part-time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born to a Courier, his mother struggled to pay the bills. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.

Motivation: He's attracted to the PC; and he's in love

Ideals: Gifted. Bonds: Attractive, Has a crush, Poor. Occupation: Navigator

Voice: Australian accent

Attributes [hide]

Frederick Hastings, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)13 (+1) 8 (-1)13 (+1)
Skills Deception +3, Intimidation +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Adelard Weld, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is typically in his Bather uniform. His silver hair is kept up in a ponytail inside a deerstalker hat. His amber unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a Scribe, his father struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Bather. He has achieved small success as a Bather.

Motivation: He is unsatisfied with his job; and sabotage a competitor

Flaws: Disease, Addict, Hedonist. Bonds: Job, Poor. Occupation: Bather

Voice: Sighs a lot, exhausted

Attributes [hide]

Adelard Weld, Male Human Adept 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)11 (+0) 12 (+1)11 (+0)
Skills Acrobatics +5, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 1000 gp. A delicate silver chain set with a tourmaline (60 gp). Gold music box (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Quinton, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and a wedding ring on his left hand. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has several tiny amethyst earrings on each ear.

Personality: He is business-like. He takes instructions and follows them to the letter. He is a font of random trivia from the lore and stories he has discovered

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Professionalism, Logical. Bonds: In love, Rich. Occupation: Servant

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arnold Quinton, Male Human Fighter 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 8 (-1)11 (+0) 11 (+0)17 (+3)
Skills History +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 300 gp.


Social Check DCs


Godfrey Melancon, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel top hat and pastel clothes, and sports empty pouches on his belt. His silver hair is drawn into a tight pony tail with a skull scrunchie. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Godfrey lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Family, Mentor, Job. Occupation: Mercenary

Voice: growls and snarls, animalistic

Attributes [hide]

Godfrey Melancon, Male Human Expert 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 18 (+4)9 (-1) 10 (+0)9 (-1)
Skills Animal Handling +2, Performance +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 100 gp. Peridot (50 gp).


Social Check DCs


Gerald Landon, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and tends to wear a large yellow jacket. His moppish auburn hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are hazel.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: He was born at the edge of vast plains. His parents enrolled him in a Aristocrat school at a young age so that he could practice his divine talents. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Ideals: Athletic, Gifted, Persistence. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Ruler

Voice: Scottish accent

Attributes [hide]

Gerald Landon, Male Human Aristocrat 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 9 (-1)10 (+0) 12 (+1)9 (-1)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp.


Social Check DCs

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