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Advanced [show]


Percival Blackwood, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is greasy and uncared for. His hazel eyes have a joyful gleam in them most of the time.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. His father took him hunting and taught him how to get in the mind of other creatures. He was granted divine powers by his dying sister.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Miller

Voice: Eastern European accent

Attributes [hide]

Percival Blackwood, Male Human Druid 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)11 (+0) 15 (+2)16 (+3)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2000 cp. Carnelian (20 gp). Red garnet (110 gp). White pearl (110 gp). 4 Alchemist’s fire. 3 Smokesticks. 3 Antitoxin.


Social Check DCs


Alexandre Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his scimitar, which is beautifully polished and possesses an ornate carving of a clover on it. His silver hair is knotted and matted. He wears a mask on his face.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Ruler soon after.

Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and a need for knowledge about a nearby landmark

Flaws: Emotional, Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Alexandre Sheldon, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Sardonyx (70 gp). Peridot (70 gp).


Social Check DCs


Alex Adley, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has wavy chestnut hair. He is baby faced.

Personality: He is fixated on the number 56. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Map Maker arts, while his father instructed him in etiquette, music and courtly manner. His psionic abilities were realized during a raid on his village. He now owns his own business.

Motivation: He is terrified, and will act out of fear; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Insane, Fearful. Bonds: Rich, Job. Occupation: Map Maker

Voice: Speaks in third person

Attributes [hide]

Alex Adley, Male Human Rogue 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 10 (+0)12 (+1) 9 (-1)10 (+0)
Skills Deception +2, Stealth +4
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Theobald Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many white ritualistic tattoos. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is cut close to his head. His skin is flawless and his blue eyes scan people very quickly.

Personality: He can speak with the recently deceased. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Gifted from a young age, Theobald studied abroad. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he has passion for adventuring and risk

Ideals: Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Ploughman

Voice: Low and grunting

Attributes [hide]

Theobald Berkeley, Male Human Commoner 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 22 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)6 (-2) 18 (+4)14 (+2) 14 (+2)12 (+1)
Skills Animal Handling +4, History +4
Senses Passive Perception 12
Languages Common, Giant, Druidic
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: Just what you see.


Social Check DCs


Gerard Heiser, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. He keeps his red hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He got into the Architect business at a young age. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has money and likes to spend it.

Ideals: Athletic. Flaws: Shy. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Architect

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Heiser, Male Human Warrior 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Stealth +2
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 35000 sp. Moonstone (40 gp). Black pearl (900 gp). Violet garnet (900 gp).


Social Check DCs

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