Trym Oakley, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he typically wears a sleeveless long coat of deep brown leather and dull white iron scale mail. His red hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.
Personality: He is happy with his job as a Cartwright. He turns his eye from what people do, preferring to live and let live. Further he is a bit of a stoner and is frequently out of it.
History: Trym was born the youngest of three triplets. His arcane abilities were realized during a raid on his village. He has set out to sabotage the competition.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Job, Family. Occupation: Cartwright
Voice: Sensual and smooth
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 12 (+1) | 8 (-1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Charles Myerscough, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is wearing a tight black one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a monstrous two handed axe. His long red hair reaches down to his waist. He has gleaming, smiling violet eyes.
Personality: Charles is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: From birth he was tutored by a cruel and relentless mentor. His childhood dream was to be a Weaver, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Extrovert, Entrepeneur. Bonds: Mentor, Job. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 27 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnome, Druidic
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 700 gp.
Adam Oakley, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a sweet of some kind. He wears an entirely red suit with tan socks and a vest with buckled shoes, marred by sweets. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a great chef.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has never given up on his singing dream.
Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Gifted, Artistic. Flaws: Ugly. Bonds: Religious. Occupation: Mayor
Voice: Draws out vowels
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 11 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1 Minor magic item.
Tim Melancon, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is generally well dressed albeit a few years behind the times. His chestnut hair is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He also has developed a complete distrust of the Stylist profession.
History: Born in the north to a Server, Tim learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He then took over the family business and is one of the better Server for hire.
Motivation: Balancing his hectic life and new Server responsibilities is difficult; and sabotage a competitor
Flaws: Insomniac. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Server
Voice: Dark and ominous
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Elven, Auran
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 100 gp.
Adam Sherwood, Male Human [Permalink]
Personal [hide]
Description: A 5'2" eastern man, he is wearing a long, white, dusty cloak. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Justice, Gifted. Flaws: Mundane. Bonds: Military. Occupation: Mayor
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 2400 sp.
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