Don Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy green pantaloons and a pastel scarf. His hair is always cut to a buzz. He has several tiny topaz earrings on each ear.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He works hard and plays hard.
History: He was born at the edge of vast plains. His divine abilities were realized during a raid on his village. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and many illithids want him driven away
Ideals: Gifted. Flaws: Shy, Hedonist. Bonds: Rich, Nature. Occupation: Barber
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 30000 cp. 1 Minor magic item.
Lance Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with violet lining and desert motifs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'3" when asserting himself. He wears a small hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Lance was born with his father's beautiful face. His homeland was ravaged by war and he spent much of his life rebuilding it. He hasn't been sleeping well lately.
Motivation: He is not mentally stable, and does not behave rationally; and to get a good night's sleep
Ideals: Optimist. Flaws: PTSD, Insomniac, Insane. Bonds: Attractive. Occupation: Armorer
Voice: Sleepy voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Elven, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp. 1 Magnifying glass. 1 Crowbar. 1 Simple lock.
Gerald Law, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his auburn hair up. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is harsh and unforgiving.
History: Gerald was born with his mother's beautiful face. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 12 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 8 (-1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 100 gp. 1 Darkwood Shield. 1 Chain shirt. 1 Half-Plate.
Roland Shelby, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a green shirt with thin grey vertical stripes and black pants. He wears his brown hair up. His face is covered beneath a completely black helmet.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is skeptical of what others tell him and is slow to trust.
History: Born in the east his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's looking for his big break; and he feels that his past leaves him morally obligated to help
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Fisher
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 39 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Orc, Auran
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Frederick Preston, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a faded coat and loose pants complete with top hat. His hair is long and auburn with streaks of black, and is pulled back with small grey clips. His beard is black, braided, and well cared for. His eyes are green and he is always smoking a pipe.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Frederick hails from a village terrorized by illithids. Through the years after Frederick was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Frederick's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to open a new tavern; and further expansion of business
Ideals: Disciplined. Flaws: Impulsive, Antagonistic. Bonds: Enemies, Job. Occupation: Farmer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 24 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3
Possessions: 100 gp.
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