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NPC Generator

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Advanced [show]


Anselm Wallace, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a simple green robe with black stripes complete with hood. He has a small bristly mustache and wavy chestnut hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His mother raised him in a mountain cabin. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Find a way to reverse the transformation of his sister; and to protect his home

Flaws: Ugly. Bonds: Nature, Adventurer, Family, Guardian. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Anselm Wallace, Male Human Adept 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 32 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 15 (+2)15 (+2)
Skills Animal Handling +5, Deception +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 600 gp. Solid gold idol (600 gp). Embroidered and bejeweled glove (2000 gp). Embroidered and bejeweled glove (2000 gp). Jeweled anklet (2000 gp).


Social Check DCs


John Whitby, Male Human [Permalink]

Personal [hide]

Description: This western man wears a blue armored body suit, with a simple yellow line shooting up and back down. His clothes are grease stained in places. His white hair, when down, is lengthy. His eyes, though not visible through his cowl, are violet.

Personality: He is calm most of the time but flees social interaction. He is skeptical of what others tell him and is slow to trust.

History: John was raised in a hard working conservative environment. John was born on a far western island where he grew up under the tutelage of his mother, an expert Locksmith. He now owns his own business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

John Whitby, Male Human Rogue 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)9 (-1) 12 (+1)11 (+0)
Skills Animal Handling +3, Athletics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp. 2 Alchemist’s fire.


Social Check DCs


Odo Bradly, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a robe, a symbol of the sun god around his neck, and a longsword on his belt. He has moderate length white hair. He wears an eyepatch.

Personality: Abrasive and pushy, he has a hard time making friends. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Fisher business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Fisher work with an outfit from a few towns over. Fisher work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Odo fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting, Justice. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Fisher

Voice: Speaks in third person

Attributes [hide]

Odo Bradly, Male Human Druid 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Nature +3, Survival +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Tourmaline (60 gp). Red spinel (60 gp).


Social Check DCs


Odo Soames, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His brown hair is styled in orderly dreadlocks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He exudes charisma. He is a tour de force of persuasion. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Odo is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Spice Merchant arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is greedy.

Ideals: Justice. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Spice Merchant

Voice: Jittery and nervous

Attributes [hide]

Odo Soames, Male Human Commoner 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)13 (+1) 10 (+0)13 (+1)
Skills Nature +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. Finely wrought small gold bracelet (30 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).


Social Check DCs


Richard Mori, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing grey shirts, loose pants, and blazers most of the time. His blonde hair and beard is wavy and long. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Athletic, Professionalism. Flaws: Antagonistic. Bonds: Attractive, Religious. Occupation: Priest

Voice: Soft and mumbly

Attributes [hide]

Richard Mori, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)15 (+2) 8 (-1)10 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Magnifying glass. 1 Disguise kit.


Social Check DCs

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