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NPC Generator

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Advanced [show]


Cory Anderton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He prefers to wear white clothing when he does not wear armor. His silver hair is smooth and relatively long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Cory speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Assassin, who enjoyed hunting, Cory was taken on many hunting expeditions. His mother took him hunting and taught him how to get in the mind of other creatures. Some 8 years later his spouse died after the birth of his son. Heartbroken, Cory never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable. Flaws: Shy. Bonds: Nature, In love. Occupation: Adventurer

Voice: Uses lots of figures of speech

Attributes [hide]

Cory Anderton, Male Human Cleric 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)18 (+4) 9 (-1)16 (+3)
Skills History +6, Insight +1
Senses Passive Perception 9
Languages Common, Giant, Sylvan, Halfling, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp).


Social Check DCs


Gerard Tenley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is an epitome of beauty. He wears a Stetson hat to hide his balding. He has blue eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is obsessed with his god.

History: He was raised in a white middle class family as the only child. In his 17th year, his parents were killed by a goblins raid, leaving Gerard alone in the world. After a stint in an orphanage, he was adopted. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Revenge; and he seems to be bored by most things

Ideals: Impeccable. Flaws: Mundane. Bonds: Attractive, Religious, Enemies. Occupation: Shipwright

Voice: Sore throat, cough

Attributes [hide]

Gerard Tenley, Male Human Cleric 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)15 (+2) 7 (-2)14 (+2)
Skills Animal Handling +1
Senses Passive Perception 8
Languages Common, Druidic, Terran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 cp. Hematite (10 gp). Violet garnet (200 gp). Malachite (10 gp).


Social Check DCs


Anthony Addington, Male Human [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin brown vertical stripes and white pants. He has a moderate pudge and is not very fit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has brown eyes.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. He helped his father out around the business and became quite the natural. After a long history of fighting, Anthony and his spouse have recently divorced.

Motivation: A strong sense of loyalty to Human people; and sabotage a competitor

Ideals: Gifted, Fighting. Flaws: Antagonistic, Racist. Bonds: Job. Occupation: Armorer

Voice: growls and snarls, animalistic

Attributes [hide]

Anthony Addington, Male Human Druid 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 11 (+0)9 (-1) 13 (+1)14 (+2)
Skills History +2, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 600 gp.


Social Check DCs


William Dalton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and green workpants. His shirt is yellow, and he wears a heavy green leather apron most of the time. His white hair is matted, messy, and big. His eyes are likewise green.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He does not trust anyone and sleeps with one eye open.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insomniac, Insane. Bonds: Enemies. Occupation: Sculptor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

William Dalton, Male Human Commoner 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 15 (+2)14 (+2)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 600 gp. Brass mug with jade inlays (600 gp). A roughly beaten golden orb (40 gp). 1 Backpack.


Social Check DCs


Solomon Branson, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Bricklayer. He sports a long silver beard, and similarly colored long hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He never wears the same outfit twice, unless he absolutely has to.

History: He is the product a well kept family trust fund and as such has never really known need. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Solomon began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by goblins. Solomon was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he is unsatisfied with his job

Ideals: Artistic, Entrepeneur. Bonds: Job, Enemies, Rich. Occupation: Bricklayer

Voice: Aggressive tone

Attributes [hide]

Solomon Branson, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)13 (+1) 13 (+1)10 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs

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