Kassoon
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NPC Generator

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Advanced [show]


Ralf Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world

Ideals: Logical. Flaws: Addict, Shy, Insane. Bonds: Rich. Occupation: Architect

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ralf Eastaughffe, Male Human Rogue 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 13 (+1)9 (-1) 15 (+2)9 (-1)
Skills Athletics +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +5

Possessions: 3000 sp.


Social Check DCs


Anselm Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his auburn hair up. His eyes are likewise brown. His teeth are white and perfect.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Anselm enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a Shoemaker, his mother struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Mercenary hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Hedonist, Disease. Bonds: Attractive, Poor. Occupation: Mercenary

Voice: Speaks with lips pursed

Attributes [hide]

Anselm Ainsworth, Male Human Adept 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)13 (+1) 12 (+1)9 (-1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp.


Social Check DCs


Gunter Weld, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. He wears his hair in dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Laborer born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: Born in the west to a Laborer, Gunter learned a great deal about his father's area of expertise. One day when Gunter was young, his father was sewing while trying to overcome the flu, when suddenly his father dropped to the ground dead. His father had died from a severe disease that was unknown to the village doctor. Gunter was heart-stricken from the event, and his mother started working long hours to provde for them. He became a Laborer soon after.

Motivation: To be a Ploughman again; and wants to open a new tavern

Flaws: Fearful, PTSD. Bonds: Attractive, Job, Family. Occupation: Laborer

Voice: pre-pubescent

Attributes [hide]

Gunter Weld, Male Human Ranger 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Percival Moreno, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many brown ritualistic tattoos. He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. He has wavy brown hair. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Percival lived on a farm with his father, near the main road leading to a nearby town. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and his religion dominates his actions

Flaws: Antagonistic. Bonds: Family, Nature, Religious. Occupation: Navigator

Voice: Shortens vowels

Attributes [hide]

Percival Moreno, Male Human Sorcerer 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)11 (+0) 18 (+4)8 (-1)
Skills Animal Handling +7, Performance +2
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Marley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His hair is blonde and very short. His face is covered beneath a completely black helmet.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: A deep hatred of orcs; and many orcs want him driven away

Ideals: Athletic, Gifted. Flaws: Insomniac. Bonds: Enemies. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Shane Marley, Male Human Druid 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)10 (+0) 9 (-1)15 (+2)
Skills Investigation +2, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 15000 sp. 1 Minor magic item.


Social Check DCs

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