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Godfrey Harlow, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His red hair has been sun bleached extensively. He has a dull look in his green eyes.

Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. The war was a terrible time for him, and Godfrey does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Godfrey was left his father's suit of armor and trained in its use and care. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He wants nothing more than to rejoin the army; and he loathes his own lifestyle

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Military. Occupation: Locksmith

Voice: Creaky witch voice

Attributes [hide]

Godfrey Harlow, Male Human Ranger 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Animal Handling +5, Investigation +6
Senses Passive Perception 12
Languages Common, Dwarven, Orc, Elven
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp.


Social Check DCs


Adelard Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'0". He likes to wear ponchos typically of a light green in addition to tight pants. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: He is mildly Human supremacist, though he does not identify as such. He is lazy and tries to find solutions quickly.

History: Adelard hails from a village terrorized by dire rats. He worked as a nervous Unemployed and found it very stressful. He inherited the family business which he has now maintained for 14 years.

Motivation: Human compassion.

Flaws: Racist, Lazy. Bonds: Enemies, Job. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Adelard Cumberbatch, Male Human Commoner 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)11 (+0) 10 (+0)11 (+0)
Skills Arcana +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hubert Shelby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He wears a brown shirt with thin pastel vertical stripes and black pants, and his gloved hand is found clutching a trident. His golden hair is unkempt and raggedy. He wears crescent spectacles with a black brim.

Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and to prove his worth to the world

Ideals: Gifted. Flaws: Ugly, Shy, Impulsive. Bonds: Poor. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Hubert Shelby, Male Human Bard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills Insight +5, Religion +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 800 gp.


Social Check DCs


Godfrey Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears a yellow coat over a black low-cut shirt, and a wide-brimmed hat upon his head. He is muscular with a powerful set of arms. His brown hair is long and unkept. He wears an eyepatch.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the south, but his parents moved at a very young age to the north. Godfrey was born on a far southern mountains where he grew up under the tutelage of his father, an expert Spice Merchant. By chance he met his sister recently and the two have been together since.

Motivation: Doesn't want to be a Spice Merchant and was forced into it by his family.

Ideals: Disciplined, Philantrophist. Flaws: Ugly. Bonds: Immigrant, Family. Occupation: Spice Merchant

Voice: pre-pubescent

Attributes [hide]

Godfrey Beitz, Male Human Cleric 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Athletics +4, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 70 pp. Amethyst (160 gp). Rhodochrosite (5 gp). Azurite (5 gp). Banded agate (5 gp). 1 Minor magic item.


Social Check DCs


Gilbert Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears baggy green pantaloons and a white scarf. With bright blonde hair and a scraggly beard. His otherwise smooth face is marked with small tiny scars.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in a small forest village. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by giants. Gilbert was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: To pay off his debts; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Bonds: Enemies, Nature, Immigrant, Debt. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Gilbert Windsor, Male Human Expert 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 16 (+3)10 (+0) 9 (-1)12 (+1)
Skills Performance +4, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp. White opal (500 gp). Jasper (80 gp). Chalcedony (80 gp).


Social Check DCs

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