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NPC Generator

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Advanced [show]


Raymond Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a blue poncho over his likewise colored trousers and shirt. His red hair is braided into rings. He wears crescent spectacles with a black brim.

Personality: Stoic and calm, he prefers to meditate than take action. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Raymond was born with his father's beautiful face. His childhood dream was to be a Ruler, but he was a colossal failure. He then took over the family business and is one of the better Herbalist for hire.

Motivation: To protect his home; and sabotage a competitor

Ideals: Disciplined, Entrepeneur. Bonds: Attractive, Job, Guardian. Occupation: Herbalist

Voice: Ums and uhs a lot

Attributes [hide]

Raymond Conway, Male Human Wizard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)9 (-1) 10 (+0)11 (+0)
Skills Investigation +1, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Ernest Southey, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple black line shooting up and back down. He is portly but not overly obese. His chestnut hair is cut short with large spiked bangs in the front. His eyes are a pleasant green.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He enjoys reading and quiet.

History: Born in the south his family was never financially stable. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Joker, Logical. Bonds: Poor, Family. Occupation: Merchant

Voice: Speaks with lips pursed

Attributes [hide]

Ernest Southey, Male Human Barbarian 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)16 (+3) 13 (+1)14 (+2)
Skills Perception +3, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Infernal
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Charles Kimberley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears an entirely white suit with black socks and a vest with buckled shoes. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is extraordinarily eccentric. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He comes from a rich western family. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Athletic, Philantrophist. Flaws: Ugly, Insane. Bonds: Rich. Occupation: Navigator

Voice: Can't modulate volume

Attributes [hide]

Charles Kimberley, Male Human Aristocrat 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 6 (-2)11 (+0) 15 (+2)15 (+2)
Skills Insight +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Tourmaline (40 gp). Red garnet (40 gp). Chrysoberyl (40 gp).


Social Check DCs


Roger Hayley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He prefers to wear flannel. He wears a Stetson hat to cover his moderate length chestnut hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is wracked by social anxiety.

Ideals: Joker, Fighting. Flaws: Fearful, Depressed. Bonds: Poor. Occupation: Miner

Voice: Sleepy voice

Attributes [hide]

Roger Hayley, Male Human Warlock 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 12 (+1)13 (+1)
Skills Athletics +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 100 gp.


Social Check DCs


Kyle Upton, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His hair is short and brown. He has a dull look in his blue eyes.

Personality: Cocky and sure of himself, he believes he is the best Blacksmith born in the past three hundred years. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Kyle grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Entrepeneur. Bonds: Rich, Job, Adventurer. Occupation: Blacksmith

Voice: German accent

Attributes [hide]

Kyle Upton, Male Human Sorcerer 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 5 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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