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NPC Generator

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Advanced [show]


Tim Ashton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He has a large blue mantle and cape that has been intricately interwoven into his black robe. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born in the south to a Sailor, Tim learned a great deal about his father's area of expertise. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He inherited the family business which he has now maintained for 10 years.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Extrovert. Flaws: Sensitive. Bonds: Attractive, Job, Family. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Tim Ashton, Male Human Rogue 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)8 (-1) 16 (+3)9 (-1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Richard Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He prefers to wear black pants and tee shirts. His silver hair is knotted and matted. His green eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: The child of a Miner, who enjoyed hunting, Richard was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Philantrophist. Bonds: Job, Nature, Adventurer, Family. Occupation: Dilettante

Voice: Middle-eastern accent

Attributes [hide]

Richard Hamilton, Male Human Expert 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 16 (+3)18 (+4) 10 (+0)10 (+0)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran, Druidic, Draconic, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Shane Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). His hair is always cut to a buzz. His eyes, though not visible through his cowl, are green.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast island. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Logical, Fighting. Bonds: Immigrant, Attractive, Nature. Occupation: Merchant

Voice: Low rumbling, strings words together

Attributes [hide]

Shane Cumberbatch, Male Human Commoner 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills Perception +2, Performance +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Gerard Charlton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His violet eyes peer out from beneath his feathered white hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of southern immigrants he idolized his mother. He worked as a nervous Interpreter and found it very stressful. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Regain custody of his son.

Ideals: Opinionated. Bonds: Attractive, Family, Immigrant, Job. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Gerard Charlton, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 11
Languages Common, Aquan, Elven, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp.


Social Check DCs


Trey Berkeley, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a very tight haircut. His eyes are blue.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Miller business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Philantrophist. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Miller

Voice: Mousy voice

Attributes [hide]

Trey Berkeley, Male Human Fighter 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 14 (+2)6 (-2)
Skills Acrobatics +3, Deception +0
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +0

Possessions: 300 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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