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NPC Generator

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Advanced [show]


Justin Emsworth, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears a weathered and beat up set of banded mail beneath an oversized violet coat. His auburn hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Justin is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Justin was born the youngest of three triplets. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and marry his brother to traveling adventurers

Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Bricklayer

Voice: Breathy voice

Attributes [hide]

Justin Emsworth, Male Human Expert 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Ignan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Trey Berkeley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he very much looks the part of a Barkeep. He has a long black beard with little hanging trinkets. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He misses his home and complains about the freezing weather, even in summer.

History: Born in the east to a Barkeep, Trey learned a great deal about his mother's area of expertise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He left for the east, certain he would find work there.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Passionate. Bonds: Job, Immigrant, Adventurer. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Trey Berkeley, Male Human Paladin 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)4 (-3) 12 (+1)17 (+3)
Skills Intimidation +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Buckler.


Social Check DCs


Heward Everly, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in an above average manner. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His blue eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He enjoys reading and quiet.

History: Born in the north his family was never financially stable. There was a wharf not far from home where he often wandered off to fish. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Disciplined, Logical. Bonds: Attractive, Poor, Nature. Occupation: Interpreter

Voice: Old thin voice

Attributes [hide]

Heward Everly, Male Human Cleric 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Persuasion +4, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 gp. Emerald (800 gp).


Social Check DCs


William Hartford, Male Human [Permalink]

Personal [hide]

Description: He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He carries a battered shortbow and tarnished mace as well. He keeps his long white hair kept up in a rat tail. His skin is flawless and his green eyes scan people very quickly.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. William enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a necromancer, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother

Ideals: Fighting. Flaws: Hedonist. Bonds: Attractive, Mentor, Nature. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

William Hartford, Male Human Paladin 9
Medium (5'6") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 49 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 3d4+0, Ranged +4 / 3d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 500 gp. An abacus with copper, silver and gold markers (80 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drogo Thorpe, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely tan suit with grey socks and a vest with buckled shoes, and he perpetually has his falchion ready. He wears his auburn hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north, but his parents moved at a very young age to the east. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been a successful dealer in antiques buying low and selling high.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a roofer and was forced into it by his family

Ideals: Fighting, Entrepeneur. Bonds: Attractive, Family, Immigrant. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Drogo Thorpe, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)9 (-1) 13 (+1)12 (+1)
Skills Investigation +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. Old masterpiece painting (600 gp).


Social Check DCs

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