Manfred Berkeley, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears dull green sweaters, loose red pants, and alligator leather shoes. Beneath his sweater he keeps a concealed warhammer, just in case. His hair is red, silky, and of moderate length. He is very pretty but has cold, dead eyes.
Personality: He is extraordinarily eccentric. He always tries to repair and not replace. It was this mentality that drove him into the Ruler business.
History: He was raised in a white middle class family as the only child. His mother was a mechanic, and taught him how to fix just about anything. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things
Ideals: Persistence, Fighting. Flaws: Insane, Mundane. Bonds: Attractive. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 15 (+2) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Frederick Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears just a red suit, and he perpetually has his falchion ready. He has styled his brown hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He takes great joy in being the best Junk Dealer in town.
History: Frederick lived on a farm with his father, near the main road leading to a nearby town. He worked as a nervous Junk Dealer and found it very stressful. He struck the Junk Dealer job and began his own company from there.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Fighting, Passionate. Bonds: Job, Family. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 23 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Trey Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses well, wearing red shirts, loose pants, and blazers most of the time. He sports a long white beard, and similarly colored long hair. He has blue eyes.
Personality: He is a hateful person. He taunts others and blames them for his problems. He believes the world needs to unite to get rid of dire rats once and for all.
History: He was born blind and as such lacked many opportunities for work. Like his father and his brother before him, after school he went straight into learning to become a Detective. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Trey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he is unsatisfied with his job
Flaws: Antagonistic, Disease. Bonds: Attractive, Enemies, Job. Occupation: Detective
Voice: Switch between two voices
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 57 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hugh Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many yellow ritualistic tattoos. He wears dull red sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His moppish black hair is in a traditional bowl cut. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He is a hateful person. He taunts others and blames them for his problems. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A powerful slaver made him what he is. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new knight responsibilities is difficult
Flaws: Ugly, Antagonistic. Bonds: Job, Mentor, Adventurer. Occupation: Knight
Voice: Mousy voice
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 26 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 2000 sp. 1 Minor magic item.
Manfred Carlyle, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has a very tight haircut. He has several tiny aquamarine earrings on each ear.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He is lazy and tries to find solutions quickly.
History: He comes from a rich southern family. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Manfred took refuge in the old dungeon and found the beat up longbow and armor he uses now. Due to his spouse's obsession with being a Slave Trader they were divorced and he won custody of their son. He worked as a Actor, and he later adopted a second son.
Motivation: Human compassion; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Racist, Lazy. Bonds: Rich, Nature, Family. Occupation: Actor
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Auran, Elven
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 100 gp.
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