Hugh Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a yellow costume with the symbols of death on his torso. His hair is cut close to his head. His skin is flawless and his hazel eyes scan people very quickly.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born several months after his mother was called into army service. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants nothing more than to rejoin the army; and marry his sister to traveling adventurers
Ideals: Gifted, Joker. Bonds: Attractive, Military, Family. Occupation: Jeweler
Voice: Dark and ominous
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 15 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Peridot (30 gp). 1 Minor magic item.
Dustin Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep tan leather and dull green iron scale mail. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is chestnut and curly. He has several tiny topaz earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Pacifist. Flaws: Shy, Depressed. Bonds: Rich, Military. Occupation: Marshal
Voice: Dutch accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 45 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp.
William Anderton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His moppish black hair is in a traditional bowl cut. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Aggressive, abrasive, and angry, William embodies much of what other species detest in the Humans. He plays an instrument quite well.
History: William was raised in a hard working conservative environment. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He then took over the family business and is one of the better Engraver for hire.
Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg
Ideals: Athletic, Artistic. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Engraver
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 46 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Manfred Hailey, Male Human [Permalink]
Personal [hide]
Description: 5'9" and muscular, this southern man wears professional attire. His hair is greying and his face has many wrinkles. His eyes are green and catlike.
Personality: He can speak with the recently deceased. Further he is a bit of a stoner and is frequently out of it.
History: Manfred was born with his father's beautiful face. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying brother.
Motivation: Wants to work out more often; and to share knowledge with the world
Ideals: Athletic, Gifted, Logical. Flaws: Addict. Bonds: Attractive. Occupation: Interpreter
Voice: Low and grunting
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 69 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +2
Possessions: 900 gp.
Theodoric Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light violet in addition to tight pants. He is muscular with a powerful set of arms. With a patchy black beard and wild black hair. His eyes are likewise blue.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. As long as the job gets done he does not care how it got done.
History: Theodoric was raised in a hard working conservative environment. Theodoric abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and he feels threatened by others
Ideals: Professionalism. Flaws: Insomniac, Fearful. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Strong lisp
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 300 gp.
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